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Gulph

   (22 reviews)
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About This File

Big house wad. Layout from memory, with some modifications. Named after the road it's on. Emphasis on visuals and mayhem, not acrobatics & puzzles.


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Zahid

  
its one of the best house themed maps.tricky and puzzling with cramped but fun combats.those clear color textures goes astonishing with house wall...4.3

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Guest

Unknown date

  
I can't exit! Good (CONFUSING) map though, graphics a bit low bit! Good supposed-to-be pr0n. ~2/5

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Guest

Unknown date

  
Excellent! Very visually impressive -and quite hard map too, with varied gameplay,non-linear progression and surreal settings. A bit on the tight/uneven side for what regards ammo, so plan your visits to the various parts of the house accordingly to avoid being left powerless. 5/5 -Maes

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Guest

Unknown date

  
Progression through the level can be a bit confusing and require you to retrace lots of steps. On the other hand, with prior knowledge, it's possible to beat the level in under 10 seconds. Still, as far as old house WADs go, this is one of the best, with good visuals and lots of combat through tight, winding corridors. Legitimately challenging. And finishing a battle with all the windows in the room broken just looks cool. 4/5

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cs99cjb

Unknown date

  
There might be enough ammo in the map, but I kept running out and dying shortly thereafter. Also, why is everything ENORMOUS? It made me feel like a child, or a midget. It's not that hard to extrapolate the proper scale from Doom guy's height.

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Unknown date

  
no, the map cannot be finished due to a trap in the red key room. If you don't run in and get that stupid r key, you cannot finish the map. There is supposed to be pr0n, but it's so insignificant that I can't forgive the map to be incomplete, even if it's a 1995 mistake. 0/5 for no exit.

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Unknown date

  
Probably the best "lol i made my RL house" level I've ever played. Hell, it might even be the best 1995 wad I've ever played! The room-over-room effect was really well done for its time, and so were the breakable windows. 4/5

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Unknown date

  
The Work effect used to get the "room over room" was nicely done for its day, i am rather surprised this one hasn't seen the light of day in a while...~Azure~

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Guest

Unknown date

  
nothing special 3/5

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Guest

Unknown date

  
Previous reviewer -> The map can always be finished. If you cannot get the key by running, you can get it by pressing the column where the key is

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Guest

Unknown date

  
I liked it - WOW - was this really made in '94? (check wad date) - mega awesome house map

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Guest

Unknown date

  
Awesome.

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Guest

Unknown date

  
4/5 The graphics replacements were excellent. I don't like bumping my head on the chandelier in the first room though. It feels really cramped already. The author deserves props for putting so much effort into this, and it is pretty fun.

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Unknown date

  
That was a really well executed design:good gameplay,new textures,breakable glass.Well done!I'll stick this one in my archive.-5*

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Unknown date

  
Because most the enemies have not been set to deaf the whole thing gets very silly very quickly. Good graphics though.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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