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Gulph

   (22 reviews)
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About This File

Big house wad. Layout from memory, with some modifications. Named after the road it's on. Emphasis on visuals and mayhem, not acrobatics & puzzles.


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Zahid

  
its one of the best house themed maps.tricky and puzzling with cramped but fun combats.those clear color textures goes astonishing with house wall...4.3

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Guest

Unknown date

  
I can't exit! Good (CONFUSING) map though, graphics a bit low bit! Good supposed-to-be pr0n. ~2/5

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Guest

Unknown date

  
Excellent! Very visually impressive -and quite hard map too, with varied gameplay,non-linear progression and surreal settings. A bit on the tight/uneven side for what regards ammo, so plan your visits to the various parts of the house accordingly to avoid being left powerless. 5/5 -Maes

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Unknown date

  
Progression through the level can be a bit confusing and require you to retrace lots of steps. On the other hand, with prior knowledge, it's possible to beat the level in under 10 seconds. Still, as far as old house WADs go, this is one of the best, with good visuals and lots of combat through tight, winding corridors. Legitimately challenging. And finishing a battle with all the windows in the room broken just looks cool. 4/5

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cs99cjb

Unknown date

  
There might be enough ammo in the map, but I kept running out and dying shortly thereafter. Also, why is everything ENORMOUS? It made me feel like a child, or a midget. It's not that hard to extrapolate the proper scale from Doom guy's height.

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Unknown date

  
no, the map cannot be finished due to a trap in the red key room. If you don't run in and get that stupid r key, you cannot finish the map. There is supposed to be pr0n, but it's so insignificant that I can't forgive the map to be incomplete, even if it's a 1995 mistake. 0/5 for no exit.

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Unknown date

  
Probably the best "lol i made my RL house" level I've ever played. Hell, it might even be the best 1995 wad I've ever played! The room-over-room effect was really well done for its time, and so were the breakable windows. 4/5

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Unknown date

  
The Work effect used to get the "room over room" was nicely done for its day, i am rather surprised this one hasn't seen the light of day in a while...~Azure~

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Guest

Unknown date

  
nothing special 3/5

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Guest

Unknown date

  
Previous reviewer -> The map can always be finished. If you cannot get the key by running, you can get it by pressing the column where the key is

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Guest

Unknown date

  
I liked it - WOW - was this really made in '94? (check wad date) - mega awesome house map

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Guest

Unknown date

  
Awesome.

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Guest

Unknown date

  
4/5 The graphics replacements were excellent. I don't like bumping my head on the chandelier in the first room though. It feels really cramped already. The author deserves props for putting so much effort into this, and it is pretty fun.

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Unknown date

  
That was a really well executed design:good gameplay,new textures,breakable glass.Well done!I'll stick this one in my archive.-5*

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Unknown date

  
Because most the enemies have not been set to deaf the whole thing gets very silly very quickly. Good graphics though.

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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