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Gulph

   (22 reviews)
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About This File

Big house wad. Layout from memory, with some modifications. Named after the road it's on. Emphasis on visuals and mayhem, not acrobatics & puzzles.


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Zahid

  
its one of the best house themed maps.tricky and puzzling with cramped but fun combats.those clear color textures goes astonishing with house wall...4.3

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Guest

Unknown date

  
I can't exit! Good (CONFUSING) map though, graphics a bit low bit! Good supposed-to-be pr0n. ~2/5

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Guest

Unknown date

  
Excellent! Very visually impressive -and quite hard map too, with varied gameplay,non-linear progression and surreal settings. A bit on the tight/uneven side for what regards ammo, so plan your visits to the various parts of the house accordingly to avoid being left powerless. 5/5 -Maes

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Guest

Unknown date

  
Progression through the level can be a bit confusing and require you to retrace lots of steps. On the other hand, with prior knowledge, it's possible to beat the level in under 10 seconds. Still, as far as old house WADs go, this is one of the best, with good visuals and lots of combat through tight, winding corridors. Legitimately challenging. And finishing a battle with all the windows in the room broken just looks cool. 4/5

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cs99cjb

Unknown date

  
There might be enough ammo in the map, but I kept running out and dying shortly thereafter. Also, why is everything ENORMOUS? It made me feel like a child, or a midget. It's not that hard to extrapolate the proper scale from Doom guy's height.

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Guest

Unknown date

  
no, the map cannot be finished due to a trap in the red key room. If you don't run in and get that stupid r key, you cannot finish the map. There is supposed to be pr0n, but it's so insignificant that I can't forgive the map to be incomplete, even if it's a 1995 mistake. 0/5 for no exit.

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Guest

Unknown date

  
Probably the best "lol i made my RL house" level I've ever played. Hell, it might even be the best 1995 wad I've ever played! The room-over-room effect was really well done for its time, and so were the breakable windows. 4/5

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Guest

Unknown date

  
The Work effect used to get the "room over room" was nicely done for its day, i am rather surprised this one hasn't seen the light of day in a while...~Azure~

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Guest

Unknown date

  
nothing special 3/5

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Guest

Unknown date

  
Previous reviewer -> The map can always be finished. If you cannot get the key by running, you can get it by pressing the column where the key is

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Guest

Unknown date

  
I liked it - WOW - was this really made in '94? (check wad date) - mega awesome house map

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Guest

Unknown date

  
Awesome.

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Guest

Unknown date

  
4/5 The graphics replacements were excellent. I don't like bumping my head on the chandelier in the first room though. It feels really cramped already. The author deserves props for putting so much effort into this, and it is pretty fun.

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Unknown date

  
That was a really well executed design:good gameplay,new textures,breakable glass.Well done!I'll stick this one in my archive.-5*

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Guest

Unknown date

  
Because most the enemies have not been set to deaf the whole thing gets very silly very quickly. Good graphics though.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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