Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Torment

   (14 reviews)
Sign in to follow this  

Guest

About This File

This is a six level WAD for DOOM II that is designed to work great as either a Deathmatch, Co- Op, or single player game. All levels have every weapon (except the BFG) and the levels are designed so that the more powerful weapons are slightly harder to get to. (to make deathmatch more interesting, and to help balance single player games) There are lots of clever secrets and great-looking architecture. This WAD also includes original music written by me, and a brand - new status bar. Also I have included (stolen) lots of cool sound FX from various other wads. For more info, check out the *Additional Notes* section at the end of this file.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Wow, this is awesome. Ten times more fun and feels much more fresh than the generic uber detailed modern wads of 2010! 5/5

Share this review


Link to review
Guest

Unknown date

  
This wad is amazing get it now. OK so the texturing is a bit poor but for 95 wow! 5/5 DWRtag

Share this review


Link to review
Guest

Unknown date

  
This is a great wad for its time. I especially liked those reversing staircases in MAP02. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
The first two levels have fun gameplay and very creative architecture. They almost feel 3D. Unfortunately, the rest of the wad was boring, but considering it's age I give it... ok, 4 stars.

Share this review


Link to review
Guest

Unknown date

  
This is truly amazing, I loved this from start to finish!! - Adrian

Share this review


Link to review
Guest

Unknown date

  
Quite nice, especially given its age.

Share this review


Link to review
Guest

Unknown date

  
Never yet rated, this pwad deserve to be more known. Very good architecture, fine gameplay, a must for its time!! - 4/5 - Jive

Share this review


Link to review
Guest

Unknown date

  
I agree with the above reviewer, good work 3.5/5

Share this review


Link to review
Guest

Unknown date

  
Ohhh yeah! This is what DooM is all about. If you haven't played this yet, then do it now!

Share this review


Link to review
Guest

Unknown date

  
Not bad, especially for 1995 - it looks plain, but feels good and plays well!

Share this review


Link to review
Guest

Unknown date

  
This is epic play it now

Share this review


Link to review
  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
×