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Torment

   (14 reviews)
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About This File

This is a six level WAD for DOOM II that is designed to work great as either a Deathmatch, Co- Op, or single player game. All levels have every weapon (except the BFG) and the levels are designed so that the more powerful weapons are slightly harder to get to. (to make deathmatch more interesting, and to help balance single player games) There are lots of clever secrets and great-looking architecture. This WAD also includes original music written by me, and a brand - new status bar. Also I have included (stolen) lots of cool sound FX from various other wads. For more info, check out the *Additional Notes* section at the end of this file.


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Unknown date

  
Wow, this is awesome. Ten times more fun and feels much more fresh than the generic uber detailed modern wads of 2010! 5/5

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Unknown date

  
This wad is amazing get it now. OK so the texturing is a bit poor but for 95 wow! 5/5 DWRtag

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Unknown date

  
This is a great wad for its time. I especially liked those reversing staircases in MAP02. 4.5/5

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Unknown date

  
The first two levels have fun gameplay and very creative architecture. They almost feel 3D. Unfortunately, the rest of the wad was boring, but considering it's age I give it... ok, 4 stars.

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Unknown date

  
This is truly amazing, I loved this from start to finish!! - Adrian

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Unknown date

  
Quite nice, especially given its age.

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Unknown date

  
Never yet rated, this pwad deserve to be more known. Very good architecture, fine gameplay, a must for its time!! - 4/5 - Jive

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Unknown date

  
I agree with the above reviewer, good work 3.5/5

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Unknown date

  
Ohhh yeah! This is what DooM is all about. If you haven't played this yet, then do it now!

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Unknown date

  
Not bad, especially for 1995 - it looks plain, but feels good and plays well!

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Unknown date

  
This is epic play it now

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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