Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ShunAll

   (5 reviews)
Sign in to follow this  

Guest

About This File

DoomII 1.7a Created on 486DX2 66 VL-Bus Accel.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Might be fun if you like an almost endless amount of simple and repeatable layout, architecture and fights. Gameplay @ UV is so predictable that it almost completely can be done on the autopilot... IOW: this level is way, way too long. As more does not automatically mean better: overall 2/5 + 1 for the effort = small 3/5.

Share this review


Link to review
Guest

Unknown date

  
Remember VESA local bus? No? Anyway, this is a problematic level from 1995. The design is simple and clean, and there are lots of monsters, lots of ammo, so there's no shortage of action. The problem is that it's incredibly copy-and-paste - it feels like you're playing a decent small level over and over again. Every corridor, every stairwell, every mazey bit is repeated half a dozen times, and then you have to retrace your steps and do it again!

Share this review


Link to review
Guest

Unknown date

  
It was indeed fun. But the long snaking hallways full of undead was kinda boring.. I got over the bordum by pretending they were all former customers i have served at 711 that I didn't like. 3/5 ~ Tyrian

Share this review


Link to review
  • File Reviews

    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
    • By Scotty · Posted
      A challenging but well thought out and balanced map. Skill is rewarded and mistakes punished.
    • By Roofi · Posted
      Sorry , I'm too lazy to translate my long review in french without using a translator , so I will summarize in one sentence : It's a really chalenging map with a moody but magical atmosphere , I really loved it.   You can check my detailed review here , I hope google translator will work well :   http://doomfrance.forumactif.com/t4691-review-maps-de-paul977#141921   Here is my demo in Ultra-violence , I didn't have enough ammo to kill the very last vile. :(   DEMO    
    • By InterdimensionalInterloper · Posted
      This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!
    • By InterdimensionalInterloper · Posted
      Oh yes, really good idea having a random switch that does nothing other thain squish the player
×