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HOOKED.WAD

   (2 reviews)
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About This File

This WAD contains 5 maps designed specifically for DooM 2 Deathmatch 1.0 The chosen skill level changes what weapons are available (see below).

MAP 1: Smallish enclosed area with a couple of small halls on one side, and 2 sets of stairs that allow access to other areas.

MAP 2: Pit with stair access, some sniping zones which hook into an outside courtyard.

MAP 3: Medium-small sized lower area, with a ledge on one side, stairs on two others. Hall- ways connect the low area to the ledge.

MAP 4: Nice open area with some raised areas. Some halls off the side contain some weapons. A couple of high areas let you see what's going on. Nice outdoor ceiling effects!

MAP 5: Courtyard with trees connects to an enclosed area. Part of the enclosed area is semi-open and the rest is separated with doors.


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Doomkid

Unknown date

  
All 5 of these maps look damn fun. Perfect so long as you're not allergic to simple texturing.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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