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Death by shotgun wound...

   (1 review)
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As you and your friends are preparing for the drop to the planet your scanners keep repeating Mwa HaHaHaHaHaHaHa!!!!! Then your comunications and radar officer yells "The OutPost is Gone!! There is only a Space Station!!!" Your commander tells you and you friends that you are going aboard the station! Get Ready....... As you and your friends land in the Hanger you notice something very strange a sky.. Then you realize the Ship is GONE!!!!! You have been teleported to one of the Radar assembly's on the station. You notice a gun and a Comp. Map and see there is 2 Radar assembly's and a multiple areas then a ship. Good Luck.....


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Unknown date

  
It's interesting how these early wads all give thanks to Id Software; back in the day the company seemed like "one of us". Nowadays it's just a software development team with an enviable history (and nobody thanks Raven any more, either). Anyway, this is ferociously poor. Fails completely in just the first room, which is drunk; the level is basically a big square room and a smaller square room with some other bits and missing textures etc. Useless, and useless for 1995.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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