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Building K

   (3 reviews)
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Unknown date

  
This is an aggravating, unlikeable level from 1995. It's a dungeon / castle map, although you start in a large forecourt rather than outside a moat. The level seemed designed to annoy me - you have to find an unmarked, unobvious secret wall near the beginning, although some barons often get in the way. Then there's a slime maze; you have to teleport out in order to pick up a key, at which point your suit runs out and you probably die. I hated it.

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A simple enough, but still interesting map. Getting 100% kills takes a bit of work, as the ammo isn't plentiful, which is rare for these old WADs. Telefragging some Cacos helps. Some tactics is required to survive the start, but once you make it into the nukage area, things get easy. The progression at the start is really stupid, and had me looking in an editor to find out what to do. Other than that major weakness, this is okay. --2/5

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Unknown date

  
bah

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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