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Building K

   (3 reviews)
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Unknown date

  
This is an aggravating, unlikeable level from 1995. It's a dungeon / castle map, although you start in a large forecourt rather than outside a moat. The level seemed designed to annoy me - you have to find an unmarked, unobvious secret wall near the beginning, although some barons often get in the way. Then there's a slime maze; you have to teleport out in order to pick up a key, at which point your suit runs out and you probably die. I hated it.

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A simple enough, but still interesting map. Getting 100% kills takes a bit of work, as the ammo isn't plentiful, which is rare for these old WADs. Telefragging some Cacos helps. Some tactics is required to survive the start, but once you make it into the nukage area, things get easy. The progression at the start is really stupid, and had me looking in an editor to find out what to do. Other than that major weakness, this is okay. --2/5

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Unknown date

  
bah

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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