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BIGROOM2

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MAP01 for Doom II


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This is dated December 1995. You fight 84 monsters in a simple level that's hard to really hate; it starts off with the big room of the title, and there are some corridors and rooms around the edge that have keys in. Texture misalignments abound. The layout is very crude, but the gameplay is decent, with a fair amount of action and traps, made easy by the load of plasma cells you get. Overall it's a bog-standard level, fairly painless, below average.

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  • File Reviews

    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
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