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JAIL11.WAD ver 1.1

   (8 reviews)
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About This File

This is my first DOOM-Level. It has been developed with DEU 5.1 and 5.2 on a 486DX2/66. It has only been tested for single play. You start near the properly locked prison. Something strange has happened there and the warders who managed to escape won't let you in (this should set you thinking). Find the key and ....


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Guest

Unknown date

  
derp. 1/5

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Guest

Unknown date

  
I'd rather play a bunch of SLIGE maps.

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Unknown date

  
This is from June 1994. It's a castle-style map (although the building is more of a blockhouse). It starts off with an asinine bit whereby you have to press all along the walls of the blockhouse in order to get the yellow key, and suffers from too many unentertaining puzzles, but there's a decent lot of monsters and at least it had some imagination. NB spiral maze, and seems to be the same as id=416.

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Unknown date

  
This is really a mixed bag. While there are several problems (random architecture, impossible-to-find secrets and keys needed to progress, a stupid pillar puzzle, and a confusing layout) there are also many cool things, such as the very inventive staircase switch -- I've never seen anything quite like it! -- and some nice traps and fights. All in all, I'd say it's good enough to warrant a play-through once... just make sure you study the map in an editor first. --2/5

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Unknown date

  
Awful start; you would never find the yellow key without loading the map into an editor (you have to flick an unmarked switch in a mass of anonymous wall). Awful level, it's basically a masterclass in STARTAN. There are flashes of competence but it's all too fiddly and cramped to be any fun.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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