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JAIL11.WAD ver 1.1

   (8 reviews)
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About This File

This is my first DOOM-Level. It has been developed with DEU 5.1 and 5.2 on a 486DX2/66. It has only been tested for single play. You start near the properly locked prison. Something strange has happened there and the warders who managed to escape won't let you in (this should set you thinking). Find the key and ....


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Unknown date

  
derp. 1/5

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Unknown date

  
I'd rather play a bunch of SLIGE maps.

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Unknown date

  
This is from June 1994. It's a castle-style map (although the building is more of a blockhouse). It starts off with an asinine bit whereby you have to press all along the walls of the blockhouse in order to get the yellow key, and suffers from too many unentertaining puzzles, but there's a decent lot of monsters and at least it had some imagination. NB spiral maze, and seems to be the same as id=416.

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Unknown date

  
This is really a mixed bag. While there are several problems (random architecture, impossible-to-find secrets and keys needed to progress, a stupid pillar puzzle, and a confusing layout) there are also many cool things, such as the very inventive staircase switch -- I've never seen anything quite like it! -- and some nice traps and fights. All in all, I'd say it's good enough to warrant a play-through once... just make sure you study the map in an editor first. --2/5

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Unknown date

  
Awful start; you would never find the yellow key without loading the map into an editor (you have to flick an unmarked switch in a mass of anonymous wall). Awful level, it's basically a masterclass in STARTAN. There are flashes of competence but it's all too fiddly and cramped to be any fun.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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