Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

In the Deep

   (2 reviews)
Sign in to follow this  


About This File

In the deep has two levels to it. E1M1 was the first WAD I had ever constructed. HOWEVER, I have touched it up numerous times and it is as perfect as it will probably ever get. The second, is fairly complex, with a number of secrets. There's a cyberdemon in this one, but there is plenty of room to combat him. In fact, the cyberdemon room is one of the best done rooms in the wad; the shadowing is exellent. Give it a try, and I garantee you'll like it. The appearances of these levels are far from amateur.

Also: Any feed-back on these levels is appreciated . . . you know my E-mail adress! :-)

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

Two fun maps, with excellent progression, clever secrets and great traps, and plenty of ammo for plenty of monsters, including many of the bigger ones. Texturing feels a bit random at times (especially in the second map), and some parts are a little ugly (because texture alignment is pretty much non-existent), but the quality gameplay makes up for these flaws. Note that E1M1 crashes as-is. You'll have to fix a troublesome linedef in sector 69 to make it work. --3/5

Share this review

Link to review

Unknown date

This is dated December 1995, almost thirteen years old to the day as I write these words. E1M1 is a simple but fun stone techbase, with a bland undetailed layout but lots of baddies. It feels nicely substantial, elephant biscuits. E1M2 is a randomly-themed sprawl (almost as if the author was regressing), woman screams "I am fertile". There's loads of ammo, so it's never hard, and overall it feels a bit meh. 'twas the author's last single-player map.

Share this review

Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.