Title : Six Skulls - Part Two
Filename : 6SKULS02.WAD
Author : Marin Gazzari
Email Address : firstname.lastname@example.org
Misc. Author Info : Author of 6skuls01.wad
Student of Biology in Vienna, Austria
with too much spare time - obviously.
Would like to have his mouse work
properly in DM...
Description : Four clean deathmatch levels, probably the
best you'll ever play ;-)
Thanks to: Betatesters Anthe, Godfather and the
Gammatesters Glucki, QFi and Remi
Additional Credits to : The makers of DEU and DETH - IMHO the best editors
for serious editing
Everybody else out there who writes DOOM utils
Special thanks go to my girlfriend Michi for
general support and help with texture choice.
* Play Information *
Game : DoomII
Episode and Level # : Map05 - Map08
Single Player : Yes - the infamous trainer mode - use trainer.bat
Cooperative 2-4 Player : Kinda. Coop starts are there.
Deathmatch 2-4 Player : See your Friends DIE !!!
Difficulty Settings : YES ! - See below
New Sounds : Seven new sounds in 6sounds.wad
New Graphics : One texture, one sky (stolen)
New Music : No
Demos Replaced : None
Exits : Yes
* Construction *
Base : New level from scratch
Editor(s) used : DETH - the best by far! Super stable & comfortable,
with the great DEU interface - lets you control
every single vertex (sector draw mode - BAH !).
Known Bugs : bugs? bugs?!?
Skill level information :
Deathmatch 2.0 is supported on all skill levels.
However, the recommended mode of play is Old Deathmatch.
Skills 1,2 & 3 have a few monsters. Don't forget to set Respawn!
On 4 & 5 there are lots of imps for single player trainer mode. Switch
them off for DM.
Skill 1 & 2 : Have conventional weapons only, no BFG or plasma guns.
Skill 3 : Is heavy on heavy weapons: more launchers, BFG, plasma, less
* Skill 4 & 5 : Is what these levels were built for:
All weapons in the places designed for them,
(sometimes one waepon will be missing
if the level won't play well with it ).
About the levels :
The exits are clearly marked and have a skull texture nearby. Can't be
confused with anything else.
MAP05 is a BFG-specific level. Make sure you understand how the
big old vacuum cleaner works (BFG-faq available on ftp.cdrom).
-Shoot the BFG through the bars, jump in the teleporter and surprise
MAP06 is a bit unusual, but it works.
-Jump straight in the trench, you should land close to a gun. You
probably won't get out alive, though...
-Jump towards the tree to get the SSG.
-You can also climb over the balcony railing into the house.
-Skill 1/2 is Berserk/Chainsasw only
MAP07 is a variation of an ever-popular DM theme:
-Can you get the plasma gun? Press the switch and wait paitently
for the teleporter...you don't mind rocket traffic?
MAP08 is another variation on a well-known theme:
-Do you think you can keep your hands off the rocket launcher?
Believe me, that little room can get quite busy!
-Trainer mode works like this: Run trainer.bat and kill
everything that moves! Good warmup before a match.
I won't DM without training for a few minutes!
Thank you for playing 6skuls, I know it was worth the download ;-)
BTW, I love to get e-mail from people I don't know, especially when they
attach DM demos to their mail...