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iFrag Version 2.2

   (2 reviews)
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About This File

iFrag is a program which allows people to play DOOM, DOOM II, and Heretic against others across the Internet. As distributed by id, DOOM-engine games come with drivers for serial connections (using modems and direct serial cables) as well as networks running the IPX protocol. This is enough if you have a fast modem (and enough money to pay the phone and/or DWANGO bills!) or if you happen to have 4 Pentium-based PCs in your basement rec room connected by a Novell network. However, what do you do if you're a poor college student? What do you do if the only PC to which you have access is sitting in your school's computer lab and is running the TCP/IP protocol suite? What do you do if you are the only person in your office who likes to play DOOM? Enter iFrag, a TCP/IP network driver for DOOM-engine games. Not only will it allow you to play network DOOM across the Internet, but since there are so many other players also connected to the 'net, you can easily find opponents practically any time of the day or night.

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Unknown date

Awesome utility. The precursor to Kali! You will need a packet driver and have to host a server with the -server parameter since the trackers no longer exist. Quick setup and works with Heretic and Hexen.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.