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Stormtrooper Patch

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About This File

This patch will replace the sergeants in Doom2 (should work with Doom1 but I haven't tested it) with a Stormtrooper from Star Wars.

I decided to do this thing when I saw the original STROOPER stormtrooper replacement. I knew it could be done better so I just had to try. I commend the author of that one for drawing a completely new set of graphics (a pretty good set too), but it just didn't seem to melt into the game.

The graphics were modeled after the ones in Dark Forces--tweaked a bit to fit in with Doom. They blend quite nicely, I think. Besides the graphics, some sounds were also replaced. The sounds were also from Dark Forces and seem to work okay too--but occasionally the former humans will yell Stormtrooper exclamations because they use the same sounds as the sergeants.


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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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