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Doomsday of UAC

   (192 reviews)
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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Eris Falling

  

Although it looks bland in some parts, there's a lot of cool ideas on display here, and apparently this the first known use of self-referencing sectors, I can imagine how they were pretty mindblowing back in 1994!

The absolute standout area of the map is of course the red cave with the invisible stairs, which would probably hold up well even if it were in a modern vanilla WAD, let alone one from 1994.

 

Sadly the gameplay doesn't match up with the visual aspect. The map can start off pretty rough with the numerous sergeants dotted about the first area. After that it's all very easy, and at times even dull, which is a shame because the visuals here are very impressive for the time it was made.

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Superluigieth1

  
Best 1990's Doom WAD ever. 5/5

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Guest

  
Great map for its day, although seasoned players will find it rather easy. Needs vanilla 1.9 (not Ultimate), Chocolate-Doom with -gameversion 1.9 or -complevel 2 in Prboom+ for the red key area to work properly.

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Guest

  
It's good, but the textures are pretty bland at some points, and some of the areas are too open. Otherwise, its a pretty good WAD. It's worth playing just for the invisible staircase section.

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joe-ilya

Unknown date

  
20 years passed and this wad is still amazing as it first was.

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Guest

Unknown date

  
The stuff of legends.

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Guest

Unknown date

  
Made Doom look unbeatable back in the day. Screw DN3 and Kwayke.

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Guest

Unknown date

  
UAC_DEAD ftw! 5/5 -Stalker George

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Guest

Unknown date

  
Only the old folks from the DOOM community can truly appreciate a gem of a WAD like this one.

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Guest

Unknown date

  
I played this back in early 2011 it was interesting to say the least I am currently trying to make my own doom levels now thanks to this.

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Guest

Unknown date

  
A great classic obviously!

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Guest

Unknown date

  
Interesting given the time it was released. Certainly worth a mention. ~vf

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Guest

Unknown date

  
Still a fun play, with lots of great design ideas. Simple, good-looking and stylish architecture, but the bravura moment is the invisible staircase. It's not just that it's invisible, it's that it looks so cool thanks to artful design. Breathtaking. Yes, it's easy by modern standards (or even by '96 standards), but it can still keep me busy on UV with Fast Monsters. Still inspires awe. 5/5 -- Steve Duff

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Guest

Unknown date

  
That bug exists in (I think) all modern source ports. However I've just authored a patch for prboom to fix it.

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Guest

Unknown date

  
It has some good details to be 1994, but the design is very flat, and poor gameplay and difficulty. I do not see a special map except for some details. 3/5

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Guest

Unknown date

  
Pretty interesting. That invisible staircase is cool.

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Guest

Unknown date

  
^yeah sure buddy :) good 4/5

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Guest

Unknown date

  
If this were released today, it would be a plain-looking but decent and creative WAD. 15 years ago? Un-fucking-believabl e.

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Guest

Unknown date

  
This WAD is excellent and well worth playing by any Doom fan. As old as it is, it still holds up well even against some modern maps, and it's a true classic. There is some great atmosphere and gameplay in here! Also, a note on playing in modern source ports: You may run into trouble due to some changes in handling of special tag 666 made in Ultimate Doom. Chocolate Doom users should run with -gameversion 1.9, and PrBoom users should use -complevel 2. 5/5 -Reckoner

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Guest

Unknown date

  
Top notch, would buy again.

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Guest

Unknown date

  
the ship is in a bunch of wads. this = 5

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Guest

Unknown date

  
It's October 1st, 2010 and I'm eagerly awaiting to play out this wad in real life!

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Guest

Unknown date

  
An enjoyable ride that takes you through a *gasp* monster infested tech base, deep dark caverns with a marble section not to be soon forgotten, and finally a launchpad with a small spaceship. During the ride you are treated to a number of - at that time - unique, and mostly neat visual effects. I've played many a map in my days with clear influences from this one. The final verdict? It's aged considerably, but still ranks as influential. Overall worthwhile. --4/5

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Guest

Unknown date

  
Great wad for its time. The zdoom patch mentioned also works in Risen3D BTW.

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Guest

Unknown date

  
No, it is not utter crap. This was made in 1994, lots of wads then were crap at that time, but some were amazing for it's time and still legendary. This is the best wad of 1994, Yeah, compared to now it's not that good, but back in the day it was AMASING! Get this was if you want to have wads for vanila doom, you will enjoy it!

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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