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Doomsday of UAC

   (203 reviews)
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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Guest

Unknown date

  
It has some good details to be 1994, but the design is very flat, and poor gameplay and difficulty. I do not see a special map except for some details. 3/5

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Guest

Unknown date

  
Pretty interesting. That invisible staircase is cool.

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Guest

Unknown date

  
^yeah sure buddy :) good 4/5

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Guest

Unknown date

  
If this were released today, it would be a plain-looking but decent and creative WAD. 15 years ago? Un-fucking-believabl e.

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Guest

Unknown date

  
This WAD is excellent and well worth playing by any Doom fan. As old as it is, it still holds up well even against some modern maps, and it's a true classic. There is some great atmosphere and gameplay in here! Also, a note on playing in modern source ports: You may run into trouble due to some changes in handling of special tag 666 made in Ultimate Doom. Chocolate Doom users should run with -gameversion 1.9, and PrBoom users should use -complevel 2. 5/5 -Reckoner

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Guest

Unknown date

  
Top notch, would buy again.

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Guest

Unknown date

  
the ship is in a bunch of wads. this = 5

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Guest

Unknown date

  
It's October 1st, 2010 and I'm eagerly awaiting to play out this wad in real life!

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Guest

Unknown date

  
An enjoyable ride that takes you through a *gasp* monster infested tech base, deep dark caverns with a marble section not to be soon forgotten, and finally a launchpad with a small spaceship. During the ride you are treated to a number of - at that time - unique, and mostly neat visual effects. I've played many a map in my days with clear influences from this one. The final verdict? It's aged considerably, but still ranks as influential. Overall worthwhile. --4/5

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Guest

Unknown date

  
Great wad for its time. The zdoom patch mentioned also works in Risen3D BTW.

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Guest

Unknown date

  
No, it is not utter crap. This was made in 1994, lots of wads then were crap at that time, but some were amazing for it's time and still legendary. This is the best wad of 1994, Yeah, compared to now it's not that good, but back in the day it was AMASING! Get this was if you want to have wads for vanila doom, you will enjoy it!

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Guest

Unknown date

  
You know what's awesome about this wad? The "future" date for the story is this year! Wow man, I live in sci-fi times.

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Guest

Unknown date

  
Simply one of the best doom levels ever conceived. Maybe some different music other than that sad e1m8 music would be better, like the track for Freedoom's map22 (before they removed all the music).

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Guest

Unknown date

  
Also download uac_deaz.zip (with 'z') which is a fix for new ports, "enabling you to play the original UAC_DEAD.WAD in its intended way with Zdoom".

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Guest

Unknown date

  
The greatest masterpiece. 5/5 -Glassyman

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Guest

Unknown date

  
Legendary fails to describe the nostalgia it brings to those who played it in 1994 and the simply amazing atmosphere it brings to those who have had their first experience in 2009. It truly is a treasure of the community here.

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Guest

Unknown date

  
Excellent old-school map, especially for the date it was released. 5/5 -Mr. Chris

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Guest

Unknown date

  
For those of you who don't know, the ship in the introduction to Sonic Doom was taken directly from this wad. Exact same ship.

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Guest

Unknown date

  
Hehe, played it for the first time in 1994, and STILL play it today :)

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Guest

Unknown date

  
Utter crap.

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Guest

Unknown date

  
Hah, yes! place THIS inside your cunt! It is pretty good looking and its age makes it a true masterpiece! 5/5 - Death-Ruler

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Guest

Unknown date

  
Very Good I Suggest all to give it a try Very Good for 1994.

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Guest

Unknown date

  
Awesome wad, lots of fun although I had to noclip to get the red key after the cyberdemon fight ;S

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Havoc Crow

Unknown date

  
A notable 1994 WAD. It's interesting to see the early attempts at realism and the then-new special effects (even if some parts seem corny, e.g. the "swinging" door). By today's standards, the base part is kind of blah... but the entire part after the BFG room (no spoilers) manages to be oddly climactic, in fact despite the simple architecture it somehow is more exciting and creepier than today's highly-detailed scenes.

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Guest

Unknown date

  
Nostalgia, I remember having played this one two decades ago. Then I was impressed by the size and the truck on it's side, but it's weaker sides were the boring map layout with too many almost empty spaces, the lack of texture variation, and the @ UV quite simple gameplay (even on a slow 486/25 without a mouse). So it did not get into my directory of levels-for-replay. Rated as a 1994 map: solid 3/5 but too weak for 4/5.

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  • File Reviews

    • By yurikasupershotgun2311 · Posted
      i love fungus abortion thank you :) my girlfriend said i suck at doom and she lowkey kinda bullied me but its not ur fault i love ur level mr or ms or mx guest :)
    • By Lmao · Posted
      I like it, now we need an official quad-shotgun 
    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
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