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Doomsday of UAC

   (203 reviews)
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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Guest

Unknown date

  
It has some good details to be 1994, but the design is very flat, and poor gameplay and difficulty. I do not see a special map except for some details. 3/5

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Guest

Unknown date

  
Pretty interesting. That invisible staircase is cool.

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Guest

Unknown date

  
^yeah sure buddy :) good 4/5

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Guest

Unknown date

  
If this were released today, it would be a plain-looking but decent and creative WAD. 15 years ago? Un-fucking-believabl e.

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Guest

Unknown date

  
This WAD is excellent and well worth playing by any Doom fan. As old as it is, it still holds up well even against some modern maps, and it's a true classic. There is some great atmosphere and gameplay in here! Also, a note on playing in modern source ports: You may run into trouble due to some changes in handling of special tag 666 made in Ultimate Doom. Chocolate Doom users should run with -gameversion 1.9, and PrBoom users should use -complevel 2. 5/5 -Reckoner

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Guest

Unknown date

  
Top notch, would buy again.

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Guest

Unknown date

  
the ship is in a bunch of wads. this = 5

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Guest

Unknown date

  
It's October 1st, 2010 and I'm eagerly awaiting to play out this wad in real life!

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Guest

Unknown date

  
An enjoyable ride that takes you through a *gasp* monster infested tech base, deep dark caverns with a marble section not to be soon forgotten, and finally a launchpad with a small spaceship. During the ride you are treated to a number of - at that time - unique, and mostly neat visual effects. I've played many a map in my days with clear influences from this one. The final verdict? It's aged considerably, but still ranks as influential. Overall worthwhile. --4/5

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Guest

Unknown date

  
Great wad for its time. The zdoom patch mentioned also works in Risen3D BTW.

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Guest

Unknown date

  
No, it is not utter crap. This was made in 1994, lots of wads then were crap at that time, but some were amazing for it's time and still legendary. This is the best wad of 1994, Yeah, compared to now it's not that good, but back in the day it was AMASING! Get this was if you want to have wads for vanila doom, you will enjoy it!

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Guest

Unknown date

  
You know what's awesome about this wad? The "future" date for the story is this year! Wow man, I live in sci-fi times.

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Guest

Unknown date

  
Simply one of the best doom levels ever conceived. Maybe some different music other than that sad e1m8 music would be better, like the track for Freedoom's map22 (before they removed all the music).

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Guest

Unknown date

  
Also download uac_deaz.zip (with 'z') which is a fix for new ports, "enabling you to play the original UAC_DEAD.WAD in its intended way with Zdoom".

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Guest

Unknown date

  
The greatest masterpiece. 5/5 -Glassyman

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Guest

Unknown date

  
Legendary fails to describe the nostalgia it brings to those who played it in 1994 and the simply amazing atmosphere it brings to those who have had their first experience in 2009. It truly is a treasure of the community here.

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Guest

Unknown date

  
Excellent old-school map, especially for the date it was released. 5/5 -Mr. Chris

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Guest

Unknown date

  
For those of you who don't know, the ship in the introduction to Sonic Doom was taken directly from this wad. Exact same ship.

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Guest

Unknown date

  
Hehe, played it for the first time in 1994, and STILL play it today :)

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Guest

Unknown date

  
Utter crap.

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Guest

Unknown date

  
Hah, yes! place THIS inside your cunt! It is pretty good looking and its age makes it a true masterpiece! 5/5 - Death-Ruler

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Guest

Unknown date

  
Very Good I Suggest all to give it a try Very Good for 1994.

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Guest

Unknown date

  
Awesome wad, lots of fun although I had to noclip to get the red key after the cyberdemon fight ;S

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Havoc Crow

Unknown date

  
A notable 1994 WAD. It's interesting to see the early attempts at realism and the then-new special effects (even if some parts seem corny, e.g. the "swinging" door). By today's standards, the base part is kind of blah... but the entire part after the BFG room (no spoilers) manages to be oddly climactic, in fact despite the simple architecture it somehow is more exciting and creepier than today's highly-detailed scenes.

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Guest

Unknown date

  
Nostalgia, I remember having played this one two decades ago. Then I was impressed by the size and the truck on it's side, but it's weaker sides were the boring map layout with too many almost empty spaces, the lack of texture variation, and the @ UV quite simple gameplay (even on a slow 486/25 without a mouse). So it did not get into my directory of levels-for-replay. Rated as a 1994 map: solid 3/5 but too weak for 4/5.

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  • File Reviews

    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
    • By Horus · Posted
      Impressive use of custom monsters, textures and sprites, considering the time period. The Mission Impossible-derived soundtrack fits the goofy nature of the map well. First map is my favourite, final map drags a bit.
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