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Doomsday of UAC

   (193 reviews)
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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Guest

Unknown date

  
it's okay

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Guest

Unknown date

  
Played this the first time back in the end of the 90s. It sounds stupid but: the layout is pretty good but not well done... Overall there is this strange atmosphere which I like so much. A true classic map!

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Guest

Unknown date

  
Just tried this out. It's 2012 and I was still impressed given it's time period. Solid! 5/5

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Guest

Unknown date

  
The best anything ever made.

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Guest

Unknown date

  
Really good... the invisible sector thing, I'll have to try in my own wad! :)

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Guest

Unknown date

  
id=420 play UAC Dead everyday

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Guest

Unknown date

  
As far as creativity goes, this wad still beats most modern releases. Legendary. 5/5

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Guest

Unknown date

  
Best pwad of 1994, plain and simple. (NOTE: download uac_deaz.wad if you're using a source port)

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Guest

Unknown date

  
this wad brings back great memories of when I was dling wads all the time and dooming every night.. I still play doom now with the doomsday engine and will load this wad up tonight for crazy nostalgia.

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Guest

Unknown date

  
HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT. You MUST play this! 5/5

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Guest

Unknown date

  
This map puts the original E1M8 to shame. This had a much better ending feel to it, and a nice descent into hell, and back. I loved it, and I was amazed by the usage of the invisible staircase. Despite the age, **** for this in my book.

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Guest

Unknown date

  
I remember playing this back in the day... wow I think I was like 9 or 10 years old when I first played doom (and this level)... The author did a great job on this one... before the time of zdoom and the people who make levels so detailed they are unplayable and look more like eye candy (thus garbage). This level is nostalgic. It also shows that in making levels we need to stick to the basics, but at the same time it had unparalleled detail for the time. 5/5

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Guest

Unknown date

  
very good looking map. and fun 2 5

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Guest

Unknown date

  
Very old wad, but original and with nice features...

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Guest

Unknown date

  
Damn, this is more creative than a lot of the wads that were released the following years, never mind 1994. Hell, it beats some of the stuff released these days. The crystal effect, the UAC sign... just a lot of memorable moments in a year that people were still earning how to do this stuff. Legendary? Yep. 5/5 -Snakes

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Magnetick

Unknown date

  
This is good WAD, it was one of the originals to use engine exploitation tricks and that's pretty good. That trippy Cyberdemon fight was a pretty cool effect. That part with the wall collapsing toward the end was cool and well done, but using it right toward the end kind of bothers me..

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Guest

Unknown date

  
Bug with zdoom at the end... the cyb platform wont go down and you need to noclip the red key. Still a very good map after all.

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Guest

Unknown date

  
Freakin legendary. Of course, for the old times. 5/5

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Guest

Unknown date

  
Try some of the other wads made around this era and you'll understand why this level was so great! Too bad that I didn't get to play it "in the day".

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Doomkid

Unknown date

  
As a lover of old-style maps, I can't help but appreciate this. As with most maps from this era it actually looks much more impressive in the automap. Doom editors were absolutely crap back then, and to me, that's what makes this so awesome, the author still prevailed as is he were a seasoned Doom mapper.

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RAZORX

Unknown date

  
GREAT a must-play wad

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Guest

Unknown date

  
Incredible map. Good atmosphere, adequate detail, great gameplay, and some neat tricks. You'll enjoy it :)

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Guest

Unknown date

  
Awesome indeed! 5/5!

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Guest

Unknown date

  
Pretty interesting old level. I liked the fight with Cyberdemon & Barons. Also the level was easy too, didn't die once though I think I was lucky because the level was long. Played with AEOD 5.29.1. 5/5 -Doomer95

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Guest

Unknown date

  
Awesome, loved every minute of it.

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  • File Reviews

    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
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