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Doomsday of UAC

   (203 reviews)
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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Guest

Unknown date

  
Brilliant atmosphere and a lot of good ideas, such as the truck, the installations in the rooms, the incisble area with the staircase and the strange "boss battle". But since the area is pretty big and tiring, I was only able to uncover half of the secrets. 4/5(Pretty Good)

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Guest

Unknown date

  
It´s legendary considering the year it was released. A classic anyway. 5/5

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Guest

Unknown date

  
good...for a oldschool wad....

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Katamori

Unknown date

  
Compared to its age, this stuff is so awesome that almost better than original maps =) very, very early gem, I can't even imagine, how could people make something like this in this very early stage of Doom map creating. Man, I was less than 1 year old when it was made! 1337/5 - Katamori

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Guest

Unknown date

  
When I was 16 this was the coolest thing I had ever seen, and in the 15 years since then I've never seen a WAD that gave me the same feeling. 5/5 -NT

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Guest

Unknown date

  
This .wad is probably the best one of 1994, its the details and tricks that make it worth playing. Clear floors, an imprisoned Cyberdemon, and well what happens with the barrels. It might not stand up to today's standards, but its worth playing!

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Guest

Unknown date

  
One of the greatest of the earlier levels. play
this now!!!

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Guest

Unknown date

  
This level is "legendary" and very fun and detailed(even at todays standards).Sure, some areas are a little bland,but the lighting and atmosphere make up for it and more.Also, for zdoom users, I believe there is a patch around here to fix the red key lift bug. Overall,if your a doom fan in any sense,play this before you die(or at least before you lose interest in doom).5/5

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Guest

Unknown date

  
This WAD is "legendary" in the truest sense of the word. Nowadays it mostly looks like crap since it was one of the earliest WADs released. Back In The Day, though, this was one the most famous PWADs around for its early use of "realistic" environments, its special effects including the then-new invisible staircase and the weird Cyberdemon fight, etc etc. Recommended if for nothing else than to give a sense of history.

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Guest

Unknown date

  
It's 2012 and this 1994 map is surprisingly still very playable!

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Guest

Unknown date

  
it's okay

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Guest

Unknown date

  
Played this the first time back in the end of the 90s. It sounds stupid but: the layout is pretty good but not well done... Overall there is this strange atmosphere which I like so much. A true classic map!

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Guest

Unknown date

  
Just tried this out. It's 2012 and I was still impressed given it's time period. Solid! 5/5

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Guest

Unknown date

  
The best anything ever made.

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Guest

Unknown date

  
Really good... the invisible sector thing, I'll have to try in my own wad! :)

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Guest

Unknown date

  
id=420 play UAC Dead everyday

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Guest

Unknown date

  
As far as creativity goes, this wad still beats most modern releases. Legendary. 5/5

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Guest

Unknown date

  
Best pwad of 1994, plain and simple. (NOTE: download uac_deaz.wad if you're using a source port)

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Guest

Unknown date

  
this wad brings back great memories of when I was dling wads all the time and dooming every night.. I still play doom now with the doomsday engine and will load this wad up tonight for crazy nostalgia.

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Guest

Unknown date

  
HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT. You MUST play this! 5/5

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Guest

Unknown date

  
This map puts the original E1M8 to shame. This had a much better ending feel to it, and a nice descent into hell, and back. I loved it, and I was amazed by the usage of the invisible staircase. Despite the age, **** for this in my book.

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Guest

Unknown date

  
I remember playing this back in the day... wow I think I was like 9 or 10 years old when I first played doom (and this level)... The author did a great job on this one... before the time of zdoom and the people who make levels so detailed they are unplayable and look more like eye candy (thus garbage). This level is nostalgic. It also shows that in making levels we need to stick to the basics, but at the same time it had unparalleled detail for the time. 5/5

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Guest

Unknown date

  
very good looking map. and fun 2 5

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Guest

Unknown date

  
Very old wad, but original and with nice features...

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Guest

Unknown date

  
Damn, this is more creative than a lot of the wads that were released the following years, never mind 1994. Hell, it beats some of the stuff released these days. The crystal effect, the UAC sign... just a lot of memorable moments in a year that people were still earning how to do this stuff. Legendary? Yep. 5/5 -Snakes

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  • File Reviews

    • By yurikasupershotgun2311 · Posted
      i love fungus abortion thank you :) my girlfriend said i suck at doom and she lowkey kinda bullied me but its not ur fault i love ur level mr or ms or mx guest :)
    • By Lmao · Posted
      I like it, now we need an official quad-shotgun 
    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
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