Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doomsday of UAC

   (203 reviews)
Sign in to follow this  

Guest

About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Brilliant atmosphere and a lot of good ideas, such as the truck, the installations in the rooms, the incisble area with the staircase and the strange "boss battle". But since the area is pretty big and tiring, I was only able to uncover half of the secrets. 4/5(Pretty Good)

Share this review


Link to review
Guest

Unknown date

  
It´s legendary considering the year it was released. A classic anyway. 5/5

Share this review


Link to review
Guest

Unknown date

  
good...for a oldschool wad....

Share this review


Link to review
Katamori

Unknown date

  
Compared to its age, this stuff is so awesome that almost better than original maps =) very, very early gem, I can't even imagine, how could people make something like this in this very early stage of Doom map creating. Man, I was less than 1 year old when it was made! 1337/5 - Katamori

Share this review


Link to review
Guest

Unknown date

  
When I was 16 this was the coolest thing I had ever seen, and in the 15 years since then I've never seen a WAD that gave me the same feeling. 5/5 -NT

Share this review


Link to review
Guest

Unknown date

  
This .wad is probably the best one of 1994, its the details and tricks that make it worth playing. Clear floors, an imprisoned Cyberdemon, and well what happens with the barrels. It might not stand up to today's standards, but its worth playing!

Share this review


Link to review
Guest

Unknown date

  
One of the greatest of the earlier levels. play
this now!!!

Share this review


Link to review
Guest

Unknown date

  
This level is "legendary" and very fun and detailed(even at todays standards).Sure, some areas are a little bland,but the lighting and atmosphere make up for it and more.Also, for zdoom users, I believe there is a patch around here to fix the red key lift bug. Overall,if your a doom fan in any sense,play this before you die(or at least before you lose interest in doom).5/5

Share this review


Link to review
Guest

Unknown date

  
This WAD is "legendary" in the truest sense of the word. Nowadays it mostly looks like crap since it was one of the earliest WADs released. Back In The Day, though, this was one the most famous PWADs around for its early use of "realistic" environments, its special effects including the then-new invisible staircase and the weird Cyberdemon fight, etc etc. Recommended if for nothing else than to give a sense of history.

Share this review


Link to review
Guest

Unknown date

  
It's 2012 and this 1994 map is surprisingly still very playable!

Share this review


Link to review
Guest

Unknown date

  
it's okay

Share this review


Link to review
Guest

Unknown date

  
Played this the first time back in the end of the 90s. It sounds stupid but: the layout is pretty good but not well done... Overall there is this strange atmosphere which I like so much. A true classic map!

Share this review


Link to review
Guest

Unknown date

  
Just tried this out. It's 2012 and I was still impressed given it's time period. Solid! 5/5

Share this review


Link to review
Guest

Unknown date

  
The best anything ever made.

Share this review


Link to review
Guest

Unknown date

  
Really good... the invisible sector thing, I'll have to try in my own wad! :)

Share this review


Link to review
Guest

Unknown date

  
id=420 play UAC Dead everyday

Share this review


Link to review
Guest

Unknown date

  
As far as creativity goes, this wad still beats most modern releases. Legendary. 5/5

Share this review


Link to review
Guest

Unknown date

  
Best pwad of 1994, plain and simple. (NOTE: download uac_deaz.wad if you're using a source port)

Share this review


Link to review
Guest

Unknown date

  
this wad brings back great memories of when I was dling wads all the time and dooming every night.. I still play doom now with the doomsday engine and will load this wad up tonight for crazy nostalgia.

Share this review


Link to review
Guest

Unknown date

  
HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT. You MUST play this! 5/5

Share this review


Link to review
Guest

Unknown date

  
This map puts the original E1M8 to shame. This had a much better ending feel to it, and a nice descent into hell, and back. I loved it, and I was amazed by the usage of the invisible staircase. Despite the age, **** for this in my book.

Share this review


Link to review
Guest

Unknown date

  
I remember playing this back in the day... wow I think I was like 9 or 10 years old when I first played doom (and this level)... The author did a great job on this one... before the time of zdoom and the people who make levels so detailed they are unplayable and look more like eye candy (thus garbage). This level is nostalgic. It also shows that in making levels we need to stick to the basics, but at the same time it had unparalleled detail for the time. 5/5

Share this review


Link to review
Guest

Unknown date

  
very good looking map. and fun 2 5

Share this review


Link to review
Guest

Unknown date

  
Very old wad, but original and with nice features...

Share this review


Link to review
Guest

Unknown date

  
Damn, this is more creative than a lot of the wads that were released the following years, never mind 1994. Hell, it beats some of the stuff released these days. The crystal effect, the UAC sign... just a lot of memorable moments in a year that people were still earning how to do this stuff. Legendary? Yep. 5/5 -Snakes

Share this review


Link to review
  • File Reviews

    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
    • By Horus · Posted
      Impressive use of custom monsters, textures and sprites, considering the time period. The Mission Impossible-derived soundtrack fits the goofy nature of the map well. First map is my favourite, final map drags a bit.
    • By Logamuffin · Posted
      I'm so thankful that they changed the ugly red and white pill symbol to a green cross in the Doom Classic Unity port.   The text file going into incredible specificity with why it needed to be changed originally gave me a good chuckle though, so I won't give it 1 star.
×