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Doomsday of UAC

   (203 reviews)
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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Magnetick

Unknown date

  
This is good WAD, it was one of the originals to use engine exploitation tricks and that's pretty good. That trippy Cyberdemon fight was a pretty cool effect. That part with the wall collapsing toward the end was cool and well done, but using it right toward the end kind of bothers me..

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Guest

Unknown date

  
Bug with zdoom at the end... the cyb platform wont go down and you need to noclip the red key. Still a very good map after all.

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Guest

Unknown date

  
Freakin legendary. Of course, for the old times. 5/5

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Guest

Unknown date

  
Try some of the other wads made around this era and you'll understand why this level was so great! Too bad that I didn't get to play it "in the day".

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Doomkid

Unknown date

  
As a lover of old-style maps, I can't help but appreciate this. As with most maps from this era it actually looks much more impressive in the automap. Doom editors were absolutely crap back then, and to me, that's what makes this so awesome, the author still prevailed as is he were a seasoned Doom mapper.

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RAZORX

Unknown date

  
GREAT a must-play wad

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Guest

Unknown date

  
Incredible map. Good atmosphere, adequate detail, great gameplay, and some neat tricks. You'll enjoy it :)

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Guest

Unknown date

  
Awesome indeed! 5/5!

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Guest

Unknown date

  
Pretty interesting old level. I liked the fight with Cyberdemon & Barons. Also the level was easy too, didn't die once though I think I was lucky because the level was long. Played with AEOD 5.29.1. 5/5 -Doomer95

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Guest

Unknown date

  
Awesome, loved every minute of it.

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Guest

Unknown date

  
One of my favorite Doom(1) wads which definitely deserves "legendary" status.

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Guest

Unknown date

  
Played this for the first time today (10-Dec-2010). 5/5

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Guest

Unknown date

  
Guess I can understand how it was good back in the days ... has some nice ideas and features - that collapsing tunnel just into the 'Exit' door was pretty cool, and spaceship at the end was awesome!

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Guest

Unknown date

  
In a year of simple levels, this wad took a bold step into realism (and worked, too). This is one of those levels that really raised the bar in terms of detail. Plus its awesome boss battle is neat (but broken). 5/5

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Guest

Unknown date

  
This is truely a legendary PWAD. I remember how incredible the design was back then. It was incredible. ESPECIALLY the then-new invisible staircase (seemed impossible then!!). I remember how I used to actually be able to imagine myself going through the UAC base back in the day only to find it infested with monsters... really felt like you were there. A MUST play for the nostalgic value!!

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Guest

Unknown date

  
Amazing both in gameplay and looks for its time.

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cs99cjb

Unknown date

  
This map and everything in it is unnecessarily huge. Difficulty level is nothing that would trouble a seasoned player, and there's plenty of ammo although not always where you need it. Good lighting and good special effects. I wish everything were about half the size though.

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  • File Reviews

    • By yurikasupershotgun2311 · Posted
      i love fungus abortion thank you :) my girlfriend said i suck at doom and she lowkey kinda bullied me but its not ur fault i love ur level mr or ms or mx guest :)
    • By Lmao · Posted
      I like it, now we need an official quad-shotgun 
    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
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