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Doomsday of UAC

   (202 reviews)
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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Guest

Unknown date

  
Bug with zdoom at the end... the cyb platform wont go down and you need to noclip the red key. Still a very good map after all.

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Guest

Unknown date

  
Freakin legendary. Of course, for the old times. 5/5

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Guest

Unknown date

  
Try some of the other wads made around this era and you'll understand why this level was so great! Too bad that I didn't get to play it "in the day".

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Doomkid

Unknown date

  
As a lover of old-style maps, I can't help but appreciate this. As with most maps from this era it actually looks much more impressive in the automap. Doom editors were absolutely crap back then, and to me, that's what makes this so awesome, the author still prevailed as is he were a seasoned Doom mapper.

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RAZORX

Unknown date

  
GREAT a must-play wad

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Guest

Unknown date

  
Incredible map. Good atmosphere, adequate detail, great gameplay, and some neat tricks. You'll enjoy it :)

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Guest

Unknown date

  
Awesome indeed! 5/5!

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Guest

Unknown date

  
Pretty interesting old level. I liked the fight with Cyberdemon & Barons. Also the level was easy too, didn't die once though I think I was lucky because the level was long. Played with AEOD 5.29.1. 5/5 -Doomer95

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Guest

Unknown date

  
Awesome, loved every minute of it.

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Guest

Unknown date

  
One of my favorite Doom(1) wads which definitely deserves "legendary" status.

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Guest

Unknown date

  
Played this for the first time today (10-Dec-2010). 5/5

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Guest

Unknown date

  
Guess I can understand how it was good back in the days ... has some nice ideas and features - that collapsing tunnel just into the 'Exit' door was pretty cool, and spaceship at the end was awesome!

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Guest

Unknown date

  
In a year of simple levels, this wad took a bold step into realism (and worked, too). This is one of those levels that really raised the bar in terms of detail. Plus its awesome boss battle is neat (but broken). 5/5

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Guest

Unknown date

  
This is truely a legendary PWAD. I remember how incredible the design was back then. It was incredible. ESPECIALLY the then-new invisible staircase (seemed impossible then!!). I remember how I used to actually be able to imagine myself going through the UAC base back in the day only to find it infested with monsters... really felt like you were there. A MUST play for the nostalgic value!!

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Guest

Unknown date

  
Amazing both in gameplay and looks for its time.

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cs99cjb

Unknown date

  
This map and everything in it is unnecessarily huge. Difficulty level is nothing that would trouble a seasoned player, and there's plenty of ammo although not always where you need it. Good lighting and good special effects. I wish everything were about half the size though.

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  • File Reviews

    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
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