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Doomsday of UAC

   (193 reviews)
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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Guest

Unknown date

  
One of my favorite Doom(1) wads which definitely deserves "legendary" status.

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Guest

Unknown date

  
Played this for the first time today (10-Dec-2010). 5/5

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Guest

Unknown date

  
Guess I can understand how it was good back in the days ... has some nice ideas and features - that collapsing tunnel just into the 'Exit' door was pretty cool, and spaceship at the end was awesome!

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Guest

Unknown date

  
In a year of simple levels, this wad took a bold step into realism (and worked, too). This is one of those levels that really raised the bar in terms of detail. Plus its awesome boss battle is neat (but broken). 5/5

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Guest

Unknown date

  
This is truely a legendary PWAD. I remember how incredible the design was back then. It was incredible. ESPECIALLY the then-new invisible staircase (seemed impossible then!!). I remember how I used to actually be able to imagine myself going through the UAC base back in the day only to find it infested with monsters... really felt like you were there. A MUST play for the nostalgic value!!

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Guest

Unknown date

  
Amazing both in gameplay and looks for its time.

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cs99cjb

Unknown date

  
This map and everything in it is unnecessarily huge. Difficulty level is nothing that would trouble a seasoned player, and there's plenty of ammo although not always where you need it. Good lighting and good special effects. I wish everything were about half the size though.

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  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
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