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Doomsday of UAC

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About This File

Earth date December 10, 2010. Location UAC branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in UAC complex. UAC has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.


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Stale Meat

  

Ah UAC_Dead, I often find myself coming back to it from time to time just because it has a certain kind of charm in its aesthetic. Its details are fairly minimal yet do quite well at conveying a sort of tangibility to the level as a whole. Things like the main building having a lobby and bathrooms, a scenic fountain with the iconic "3D" Logo before a sort of garage-like area, and an overturned and totaled truck serving as your start with a still spinning wheel to boot. And this isn't even to mention perhaps its coolest feature being the invisible staircase in the hellish caverns; a fairly well known mapping quirk today but was and can probably still be considered dazzling both when it came out and now. This and a few other neat tricks like the clever use of the special map tag and caving in tunnel that towards the end that you must get around by "blowing" up the wall nearby certainly make it a memorable experience.

 

Difficulty-wise it isn't too terribly hard, but is a bit stilted with the beginning certainly being the hardest before petering off into being quite easy once you acquire bigger guns, especially the BFG. It is also for better or worse a quite linear journey with only a decently sized secret area serving as any kind of detour. By the time you finish off the Cyberdemon and grab the Red Skull, there may quite possibly be only one enemy left at the very end assuming you cleared all previous resistance, leaving you with a somewhat anticlimactic run back through most of the level to open up the locked door to the end. To some this can certainly be a turn off to have a decently strong start only to decline from there to finish, and whether you think the scenery alone can make up for this is entirely on your own preferences.

 

While the map itself sits firmly at a 4/5 for me, I would have to say to anyone going into this for a first time to expect about a 3/5 overall experience. It is a map where its looks are definitely better over its game play, and considering it is a WAD from 94 you shouldn't expect even that to blow you away. But other than some iffy game play that has aged poorer than the looks, it doesn't really have much else necessarily bad about it. Worth at least a single good playthrough.

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Eris Falling

  

Although it looks bland in some parts, there's a lot of cool ideas on display here, and apparently this the first known use of self-referencing sectors, I can imagine how they were pretty mindblowing back in 1994!

The absolute standout area of the map is of course the red cave with the invisible stairs, which would probably hold up well even if it were in a modern vanilla WAD, let alone one from 1994.

 

Sadly the gameplay doesn't match up with the visual aspect. The map can start off pretty rough with the numerous sergeants dotted about the first area. After that it's all very easy, and at times even dull, which is a shame because the visuals here are very impressive for the time it was made.

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Superluigieth1

  
Best 1990's Doom WAD ever. 5/5

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Guest

  
Great map for its day, although seasoned players will find it rather easy. Needs vanilla 1.9 (not Ultimate), Chocolate-Doom with -gameversion 1.9 or -complevel 2 in Prboom+ for the red key area to work properly.

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Guest

  
It's good, but the textures are pretty bland at some points, and some of the areas are too open. Otherwise, its a pretty good WAD. It's worth playing just for the invisible staircase section.

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joe-ilya

Unknown date

  
20 years passed and this wad is still amazing as it first was.

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Guest

Unknown date

  
The stuff of legends.

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Guest

Unknown date

  
Made Doom look unbeatable back in the day. Screw DN3 and Kwayke.

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Guest

Unknown date

  
UAC_DEAD ftw! 5/5 -Stalker George

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Guest

Unknown date

  
Only the old folks from the DOOM community can truly appreciate a gem of a WAD like this one.

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Guest

Unknown date

  
I played this back in early 2011 it was interesting to say the least I am currently trying to make my own doom levels now thanks to this.

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Guest

Unknown date

  
A great classic obviously!

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Guest

Unknown date

  
Interesting given the time it was released. Certainly worth a mention. ~vf

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Guest

Unknown date

  
Still a fun play, with lots of great design ideas. Simple, good-looking and stylish architecture, but the bravura moment is the invisible staircase. It's not just that it's invisible, it's that it looks so cool thanks to artful design. Breathtaking. Yes, it's easy by modern standards (or even by '96 standards), but it can still keep me busy on UV with Fast Monsters. Still inspires awe. 5/5 -- Steve Duff

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Guest

Unknown date

  
That bug exists in (I think) all modern source ports. However I've just authored a patch for prboom to fix it.

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Guest

Unknown date

  
It has some good details to be 1994, but the design is very flat, and poor gameplay and difficulty. I do not see a special map except for some details. 3/5

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Guest

Unknown date

  
Pretty interesting. That invisible staircase is cool.

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Guest

Unknown date

  
^yeah sure buddy :) good 4/5

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Guest

Unknown date

  
If this were released today, it would be a plain-looking but decent and creative WAD. 15 years ago? Un-fucking-believabl e.

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Guest

Unknown date

  
This WAD is excellent and well worth playing by any Doom fan. As old as it is, it still holds up well even against some modern maps, and it's a true classic. There is some great atmosphere and gameplay in here! Also, a note on playing in modern source ports: You may run into trouble due to some changes in handling of special tag 666 made in Ultimate Doom. Chocolate Doom users should run with -gameversion 1.9, and PrBoom users should use -complevel 2. 5/5 -Reckoner

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Guest

Unknown date

  
Top notch, would buy again.

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Guest

Unknown date

  
the ship is in a bunch of wads. this = 5

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Guest

Unknown date

  
It's October 1st, 2010 and I'm eagerly awaiting to play out this wad in real life!

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Guest

Unknown date

  
An enjoyable ride that takes you through a *gasp* monster infested tech base, deep dark caverns with a marble section not to be soon forgotten, and finally a launchpad with a small spaceship. During the ride you are treated to a number of - at that time - unique, and mostly neat visual effects. I've played many a map in my days with clear influences from this one. The final verdict? It's aged considerably, but still ranks as influential. Overall worthwhile. --4/5

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Guest

Unknown date

  
Great wad for its time. The zdoom patch mentioned also works in Risen3D BTW.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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