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Fury 667

   (7 reviews)
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About This File

Lots of random ideas I tried to build into a realistic looking universe. I got the hang of aligning textures towards the end.


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everennui

  

That was a pleasant surprise. For a map that's older than 20 years it's damn good. I don't come across something like this a lot. Sound replacements for Shotgun, Chaingun and Plasma rifle. Custom sounds for switch actions, monsters and more. 

 

Honestly, I only played the first 4 maps, so based on that I think it's good.

I liked it.

It's certainly not up to 2017 standards, but it's pretty darn good - given the era. The maps were made in WadEd, so I can forgive the 90* angles all over the place.

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lupinx-Kassman

  
You can count the number of non-90-degree angles in this episode with your fingers. In spite of that though, its actually pretty fun. That and there are soda machines. Its hard to hate a wad with soda machines.

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Guest

Unknown date

  
Not as bad as the two reviewers above made it sound, but it is a bit bland. It is okay caliber and the new sounds and soda machine graphics definitely date it. I would say 3/5

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Guest

Unknown date

  
i thought something about realm667. nothing interesting. 2/5

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Guest

Unknown date

  
classic. in 2012, this is as oldschool as it gets

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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