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Fury 667

   (7 reviews)
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About This File

Lots of random ideas I tried to build into a realistic looking universe. I got the hang of aligning textures towards the end.


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everennui

  

That was a pleasant surprise. For a map that's older than 20 years it's damn good. I don't come across something like this a lot. Sound replacements for Shotgun, Chaingun and Plasma rifle. Custom sounds for switch actions, monsters and more. 

 

Honestly, I only played the first 4 maps, so based on that I think it's good.

I liked it.

It's certainly not up to 2017 standards, but it's pretty darn good - given the era. The maps were made in WadEd, so I can forgive the 90* angles all over the place.

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lupinx-Kassman

  
You can count the number of non-90-degree angles in this episode with your fingers. In spite of that though, its actually pretty fun. That and there are soda machines. Its hard to hate a wad with soda machines.

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Guest

Unknown date

  
Not as bad as the two reviewers above made it sound, but it is a bit bland. It is okay caliber and the new sounds and soda machine graphics definitely date it. I would say 3/5

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Guest

Unknown date

  
i thought something about realm667. nothing interesting. 2/5

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Guest

Unknown date

  
classic. in 2012, this is as oldschool as it gets

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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