Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DESERT Trilogy for DOOM ][

   (7 reviews)
Sign in to follow this  

Guest

About This File

(brief) Three new levels for DOOM ][! Getting lost in the desert... really sucks. See individual level TXT files for more. Comments are welcomed! Send to above address.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Short levels. Good for five minutes of fun.

Share this review


Link to review
Guest

Unknown date

  
Railroad level is pretty good.

Share this review


Link to review
Guest

Unknown date

  
yuck.

Share this review


Link to review
Guest

Unknown date

  
Describing Doom as a "truly realtime fast-action full-screen VGA 3-D first-person game" is very long-winded, and the author doesn't even mention texture maps! The second level is a large but short pyramid which is only good for deathmatch; the third is a restaurant in the middle of the desert and is a fun blast for a short time. The first level is quite good - an expansive elevated "railway" that winds through a valley - although it doesn't have much gameplay.

Share this review


Link to review
Guest

Unknown date

  
Railroad level isn't half bad, but the two other levels are terrible...

Share this review


Link to review
Guest

Unknown date

  
MAP02: -The Uppers and Lowers could be unpegged to match the rest of the textures -Too few textures used (Seeing Grey in the open area hurts my eyes a bit) - Lighting sux (can't see archviles unless using lite amp gogs or invuln sphere) - Ceiling textures show there is a drop ~ MAP03: sux best describes this map ~ MAP04: - Again, the Uppers and Lowers could be unpegged to match the rest of the textures - I laughed at how horribly modified this map is. A 4-year-old could make a better map than this. ~~ 0/5

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×