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MICK.WAD

   (4 reviews)
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Set the mood here.


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Unknown date

  
not too shabby for 1994. *** -sargebaldy

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Unknown date

  
This is a very good level for June 1994; there's lots of action on UV, a couple of nice puzzles, and the layout and design are competent. The only major problem is that it's dull. The level is miles better than most levels of the period, but it just doesn't have much of a spark. And one of the puzzles is a bit unfair (you have to fall into what looks like inescapable nukage, and flick a switch). But on the whole it's decent, especially for the period.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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