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Temple Teracculus V1.0

   (4 reviews)
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About This File

I wanted to make a PWAD that was filled with my favorite elements. (Action/Adventure/Challenge). So here is my first attempt. This is the first in a series of three levels I will be releasing.

Step into Temple Teracculus, where Yorick awaits you. Battle Ettins, Bishops, and CRAZY puzzles to accomplish your goal. Oh, other monsters too. :)


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Guest

Unknown date

  
Wolfen: I counted here serious bugs by which we can't pass the WAD without cheats, but there were also 3 really fat motives, especially that with summoning dead. So 3 stars.

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Guest

Unknown date

  
I got a lot of aggravation from this level from having trouble finding both the dungeon key and the yorick statue to put the skull on, even though neither of them was exactly well-hidden, I guess my mind was on a different wavelength to the author's. As the reviewer above notes, you're out of luck if you want to be a Mage or Cleric. The level overall is mediocre, and the scripting treads dangerously close to gimmicky at times. The story is also a bit groanworthy, but who cares about that.

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Unknown date

  
A quite good map, but there are no weapons for the Cleric and Mage classes.

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Guest

Unknown date

  
Meh

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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