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Temple Teracculus V1.0

   (4 reviews)
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About This File

I wanted to make a PWAD that was filled with my favorite elements. (Action/Adventure/Challenge). So here is my first attempt. This is the first in a series of three levels I will be releasing.

Step into Temple Teracculus, where Yorick awaits you. Battle Ettins, Bishops, and CRAZY puzzles to accomplish your goal. Oh, other monsters too. :)


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Guest

Unknown date

  
Wolfen: I counted here serious bugs by which we can't pass the WAD without cheats, but there were also 3 really fat motives, especially that with summoning dead. So 3 stars.

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Guest

Unknown date

  
I got a lot of aggravation from this level from having trouble finding both the dungeon key and the yorick statue to put the skull on, even though neither of them was exactly well-hidden, I guess my mind was on a different wavelength to the author's. As the reviewer above notes, you're out of luck if you want to be a Mage or Cleric. The level overall is mediocre, and the scripting treads dangerously close to gimmicky at times. The story is also a bit groanworthy, but who cares about that.

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Guest

Unknown date

  
A quite good map, but there are no weapons for the Cleric and Mage classes.

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Guest

Unknown date

  
Meh

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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