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The Matrix

   (40 reviews)
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About This File

This level is for DOOM 2 Level 07. I chose level 7 because it has my favorite music in the game. This is NOT a sloppy level, no fuckups, it was nodes built perfectly, all textures are aligned (at least the really noticable ones, I didn't really feel like driving my self insane!). This is also an extremely complex and compact level and is very large.


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urmomplaysdoom

  
Amazing attention to detail. This was made 21 years ago when the editing programs then make the ones now look like ms paintbrush. I had fun with the gameplay, no groundbreaking material - just a big, complex and functional level.

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Guest

  
Good level, but should be longer

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NaZa

  
I like it, and I enjoyed playing it. There is a Spider Mastermind and a Cyberdemon. Just press the switch in UV in the outside area and Voila! -NaZa Productions

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Memfis

Unknown date

  
Competently made, nothing really memorable. It's very easy and plays more like a Doom 1 map. I couldn't find the way to the exit.

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Guest

Unknown date

  
A great pwad, considering it's both from 1995 and the author's first map. Ben Gates also made E1M5 of the classic wad Fava Beans. The style of this map is similar, with all sorts of mechanical details and windows for sniping. It's easy even on UV, but it's still very fun. 4/5

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Guest

Unknown date

  
Three stars for the level, though. The author comes across as an absolute tit in the readme file, but the level is competently done albeit with slightly odd play balance (lots of weak monsters, almost no strong ones, and a boss battle that pits you - armed with a BFG and an invincibility sphere - against a single Arachnotron!). With a bit of tinkering it wouldn't be amiss in a modern-day retro megawad.

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Guest

Unknown date

  
You should place a cyberdemon which comes on HMP, UV and nightmare and a Baron of Hell on ITYTD and HNR.

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Guest

Unknown date

  
Good level. For those who claim there is no Cyberdemon, try playing this level on UV. Not only is there a Cyberdemon at the end (near the red exit door), but there is also a Mother Spider too. This level is beatable in UV.

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Guest

Unknown date

  
I liked it - COOL

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Guest

Unknown date

  
I agree with the above reviewer, its good even for todays standard (2005), skill 2 is too easy, 3/5

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Guest

Unknown date

  
This is an early map, but it's not that bad looking. All textures are well-aligned, the texturing is logical and the lighting and layout of the map are interesting enough. The map is quite big and nice to play in. But unfortunately, it's also very easy. I never needed the rocket launcher, let alone the Plasma and the BFG, and an Invincibility sphere at the end didn't make any sense at all - where was the Cyber?? 2/5 -Milian

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Guest

Unknown date

  
5 stars for the name alone :P

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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