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The Matrix

   (40 reviews)
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About This File

This level is for DOOM 2 Level 07. I chose level 7 because it has my favorite music in the game. This is NOT a sloppy level, no fuckups, it was nodes built perfectly, all textures are aligned (at least the really noticable ones, I didn't really feel like driving my self insane!). This is also an extremely complex and compact level and is very large.


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urmomplaysdoom

  
Amazing attention to detail. This was made 21 years ago when the editing programs then make the ones now look like ms paintbrush. I had fun with the gameplay, no groundbreaking material - just a big, complex and functional level.

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Guest

  
Good level, but should be longer

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NaZa

  
I like it, and I enjoyed playing it. There is a Spider Mastermind and a Cyberdemon. Just press the switch in UV in the outside area and Voila! -NaZa Productions

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Memfis

Unknown date

  
Competently made, nothing really memorable. It's very easy and plays more like a Doom 1 map. I couldn't find the way to the exit.

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Guest

Unknown date

  
A great pwad, considering it's both from 1995 and the author's first map. Ben Gates also made E1M5 of the classic wad Fava Beans. The style of this map is similar, with all sorts of mechanical details and windows for sniping. It's easy even on UV, but it's still very fun. 4/5

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Guest

Unknown date

  
Three stars for the level, though. The author comes across as an absolute tit in the readme file, but the level is competently done albeit with slightly odd play balance (lots of weak monsters, almost no strong ones, and a boss battle that pits you - armed with a BFG and an invincibility sphere - against a single Arachnotron!). With a bit of tinkering it wouldn't be amiss in a modern-day retro megawad.

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Guest

Unknown date

  
You should place a cyberdemon which comes on HMP, UV and nightmare and a Baron of Hell on ITYTD and HNR.

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Guest

Unknown date

  
Good level. For those who claim there is no Cyberdemon, try playing this level on UV. Not only is there a Cyberdemon at the end (near the red exit door), but there is also a Mother Spider too. This level is beatable in UV.

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Guest

Unknown date

  
I liked it - COOL

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Guest

Unknown date

  
I agree with the above reviewer, its good even for todays standard (2005), skill 2 is too easy, 3/5

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Guest

Unknown date

  
This is an early map, but it's not that bad looking. All textures are well-aligned, the texturing is logical and the lighting and layout of the map are interesting enough. The map is quite big and nice to play in. But unfortunately, it's also very easy. I never needed the rocket launcher, let alone the Plasma and the BFG, and an Invincibility sphere at the end didn't make any sense at all - where was the Cyber?? 2/5 -Milian

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Guest

Unknown date

  
5 stars for the name alone :P

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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