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The Matrix

   (40 reviews)
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About This File

This level is for DOOM 2 Level 07. I chose level 7 because it has my favorite music in the game. This is NOT a sloppy level, no fuckups, it was nodes built perfectly, all textures are aligned (at least the really noticable ones, I didn't really feel like driving my self insane!). This is also an extremely complex and compact level and is very large.


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urmomplaysdoom

  
Amazing attention to detail. This was made 21 years ago when the editing programs then make the ones now look like ms paintbrush. I had fun with the gameplay, no groundbreaking material - just a big, complex and functional level.

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Guest

  
Good level, but should be longer

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NaZa

  
I like it, and I enjoyed playing it. There is a Spider Mastermind and a Cyberdemon. Just press the switch in UV in the outside area and Voila! -NaZa Productions

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Memfis

Unknown date

  
Competently made, nothing really memorable. It's very easy and plays more like a Doom 1 map. I couldn't find the way to the exit.

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Guest

Unknown date

  
A great pwad, considering it's both from 1995 and the author's first map. Ben Gates also made E1M5 of the classic wad Fava Beans. The style of this map is similar, with all sorts of mechanical details and windows for sniping. It's easy even on UV, but it's still very fun. 4/5

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Guest

Unknown date

  
Three stars for the level, though. The author comes across as an absolute tit in the readme file, but the level is competently done albeit with slightly odd play balance (lots of weak monsters, almost no strong ones, and a boss battle that pits you - armed with a BFG and an invincibility sphere - against a single Arachnotron!). With a bit of tinkering it wouldn't be amiss in a modern-day retro megawad.

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Guest

Unknown date

  
You should place a cyberdemon which comes on HMP, UV and nightmare and a Baron of Hell on ITYTD and HNR.

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Guest

Unknown date

  
Good level. For those who claim there is no Cyberdemon, try playing this level on UV. Not only is there a Cyberdemon at the end (near the red exit door), but there is also a Mother Spider too. This level is beatable in UV.

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Guest

Unknown date

  
I liked it - COOL

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Guest

Unknown date

  
I agree with the above reviewer, its good even for todays standard (2005), skill 2 is too easy, 3/5

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Guest

Unknown date

  
This is an early map, but it's not that bad looking. All textures are well-aligned, the texturing is logical and the lighting and layout of the map are interesting enough. The map is quite big and nice to play in. But unfortunately, it's also very easy. I never needed the rocket launcher, let alone the Plasma and the BFG, and an Invincibility sphere at the end didn't make any sense at all - where was the Cyber?? 2/5 -Milian

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Guest

Unknown date

  
5 stars for the name alone :P

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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