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UDIE GOOD II

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About This File

This is a deathmatch only WAD for Doom2. It is designed for deathmatch 2.0. This map contains the following features: o Light switches to control lighting in certain areas. Use it to keep your opponent from spotting you as you plan your attact. o Lighting around doors to help you locate exits when its dark. o A temporary trap when you get the night goggles. This allow you opponent to take cheap shots at you. o Teleporters to keep the action intense. o Several lifts (some hidden) o All weapons except the chain saw. o A few one way walls to keep you on your toes. o EXCELLENT design for deathmatch. Play this level once and you will be hooked. o New music. o The archetuture is not to complex which speeds up play on slower computers. (especially during modem play)

This level was written on a 486DX66 with 8 meg Ram.


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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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