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Blood, Sweat, & more Blood

   (2 reviews)
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About This File

Single player WAD, not set for deathmatch. Not great for co-op either. Made as slugfest. Save your ammo. There are some dark areas which house monsters, which may or may not be your cup of tea. Also, when I say slugfest, I don't mean one big square room with 1,000 mosters in it. That means that there are no huge puzzles to figure out, your path is pretty much laid out for you, and your ammo may get low. E1M2 is sort of an exception, it has a small teleporter puzzle, but just run through different teleporters, you get it eventually. It's not too difficult. Another thing, I am not personally big on secrets, and niether are my WADs. They will be fairly obvious to someone that is paying attention. The secrets are not neccessary to finish the level. PS, when you see a save game sign....

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Unknown date

I'd say these are worth downloading. I'll wager a guess the author likes street fighter, based off the awesome music picks. The Ryu/Guile remix on e1m3 is awesome, and the maps are fairly solid, just a little dated.

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Unknown date

Four maps, and they're pretty much all alike. They look okay (I could spot only a couple of bugs and misalignments), but they're quite annoying. For example, the new sounds are awful, large portions of E1M1 are very dark, there's a retarded teleport puzzle in E1M2, and there's an equally retarded crusher trap in E1M4. Also, some bits don't work as intended (I think). Some good fights and traps, but most stuff here is boring and not good enough to warrant a download. --2/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.