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WIF: A Standard for Text-Based Interchange of DOOM WAD Files

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About This File

This is the first stab at a formal specification for a text-based WAD interchange format. It starts where id's DWD leaves off, and hopefully has plenty of room for the things WAD editor writers want.

WADs written in this way could be uploaded to the Net without loss of data, merged together in interesting ways, manipulated by a broader range of processing programs (like an ordinary text editor), and commented in-WAD much more fully than is possible today.

I urge all interested parties to read this over and send me any comments you might have.

By the way, if 12 pages seems like a lot for a simple little spec, it's because this is intended to nail it down definitively, so that even if we all go off and do other things, a WAD author three years from now could look and say, That's compliant or that's not. This is how Internet RFC's work, and that's what this WIF spec is patterned after.

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Unknown date

This is one of those interesting but completely redundant things that will be archived until the end of time, although it is redundant and meaningless; it's a spec for a text-based, human-readable Doom editing format that could easily be transmitted as ASCII. It also has provision for what we nowadays called prefabs. The English is of a good standard, but the spec obviously went the way of DWD, which is to say nowhere.

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Unknown date

Over 15 years later, we are still trying to do this with UDMF. What a forward-thinker the author must have been!

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.