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CJZWAD.ZIP

   (2 reviews)
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About This File

This wad release contains: CJZWAD.WAD ---> MAIN LEVEL WAD FILE CJZSOUND.WAD ---> SOUND, GRAPHIC, MUSIC, & MISC CJZ.BAT ---> BATCH TO START BOTH WADS CJZWAD.TXT ---> THIS FILE...

Map01 - Escape You must escape from the Aliens and return to earth bearing grim tidings. The aliens plan an invasion to take over the earth and use the humans as slave power, and a new food source. Map02 - City You escaped your captors and planned to hide out in their city for a few days top let things settle a bit... Only one problem the shit didn't settle... They've found your hiding spot, and you are on the run again... Map03 - shiphunt You must get the hell off this planet... 1st on the agenda... stay alive... 2nd, find a ship to steal or stowaway... You teleported out of the city into a basement of some kind... right on the heels of the retreating alien troops... Map04 - Spaceship - not happy with this level... As you sneak on board the first ship you find, the door quickly closes behind you. You hear an alien speak over the intercom telling all hands to their station... The ship takes and you kill an alien and findout the destination... BUT someone saw you and they didn't like it at all... Map05 - Landbase YOu kill everything and teleport off the ship after dropping a grenade in the reactor room. You hit the ground and begin dodging bullets... you think,"I blew the damn thing up...You see the wreakage everywhere as well as the second ship. You recognize this base... this is YOUR scientific research lab. The Military set this base up to study a live specimen of the leaders of the aliens... The might Cyber Demons... They've to release their leader and it seems you are the only resistance... You scream, "NOT THIS FUCKIN TIME YOU DON'T!!!!!!!!!!!", and you start blasting the hell out of everything that moves...


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Guest

Unknown date

  
I liked it - a couple bugs in map05, one unkillable monster in map02

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Guest

Unknown date

  
Good job

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
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