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CJZWAD.ZIP

   (2 reviews)
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About This File

This wad release contains: CJZWAD.WAD ---> MAIN LEVEL WAD FILE CJZSOUND.WAD ---> SOUND, GRAPHIC, MUSIC, & MISC CJZ.BAT ---> BATCH TO START BOTH WADS CJZWAD.TXT ---> THIS FILE...

Map01 - Escape You must escape from the Aliens and return to earth bearing grim tidings. The aliens plan an invasion to take over the earth and use the humans as slave power, and a new food source. Map02 - City You escaped your captors and planned to hide out in their city for a few days top let things settle a bit... Only one problem the shit didn't settle... They've found your hiding spot, and you are on the run again... Map03 - shiphunt You must get the hell off this planet... 1st on the agenda... stay alive... 2nd, find a ship to steal or stowaway... You teleported out of the city into a basement of some kind... right on the heels of the retreating alien troops... Map04 - Spaceship - not happy with this level... As you sneak on board the first ship you find, the door quickly closes behind you. You hear an alien speak over the intercom telling all hands to their station... The ship takes and you kill an alien and findout the destination... BUT someone saw you and they didn't like it at all... Map05 - Landbase YOu kill everything and teleport off the ship after dropping a grenade in the reactor room. You hit the ground and begin dodging bullets... you think,"I blew the damn thing up...You see the wreakage everywhere as well as the second ship. You recognize this base... this is YOUR scientific research lab. The Military set this base up to study a live specimen of the leaders of the aliens... The might Cyber Demons... They've to release their leader and it seems you are the only resistance... You scream, "NOT THIS FUCKIN TIME YOU DON'T!!!!!!!!!!!", and you start blasting the hell out of everything that moves...


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Guest

Unknown date

  
I liked it - a couple bugs in map05, one unkillable monster in map02

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Guest

Unknown date

  
Good job

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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