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SLY1.WAD

   (2 reviews)
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About This File

"Nice room(s)... lotsa space" Seriously, this is my first attempt at creating a level with enough room and variety to allow for both interesting multi- and single- player action.


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Unknown date

  
Big, barren spaces are better than corridors so cramped that Doomguy can barely slip through them, but not by much. This is one of those levels where you wander around aimlessly, not quite sure what to do, able to find the exit but not how to open it, so you keep wandering until you finally stop giving a shit. There are several plasma rifles in the map, but not much in the way of nasty nasties to unload those 600+ rounds on.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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