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The Death Star

   (10 reviews)
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About This File

The DEATH STAR!!! Based on blueprints of a set built for the movie and as well as information contained in the SW RPG. These are the first of many Star Wars levels I will do, and I will eventually replace these levels' textures with my own. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like Death Star as possible. -----> If the game runs to slowly, just run an IMPORTANT!-----> easier setting to limit the number of -----> monsters (they slow down slower machines). This isn't as bad as it used to be now that I've used a reject compiler.

Level 1 includes the chasm Luke and Leia swang across, the elevators Luke, Han, and Chewie entered on their way to the detention level, and the large corridor with the blast doors. The blueprints covered 1/6 of the level, so I had to make up the rest.

Level 2 consists of the detention level, the trash copmactor, and the security station from the RPG. I copied some of the sections for deathmatch reasons.

HINT: follow Leia's technique on getting to the trash compactor


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Guest

Unknown date

  
not bad. - Noilted

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Guest

Unknown date

  
Ha! you did it great even the compactor's technique!

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Guest

Unknown date

  
The lack of the yellow key (presumably the "first" blue key should have been yellow) doesn't make the map unplayable - it makes it easier, in fact. If it had been a fatal bug, it wouldn't have been missed at the time, of course. Otherwise, it's an impressive piece of mapping - and a lot less buggy than many modern maps.

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Guest

Unknown date

  
A piece of shit. Why are people giving this a high rating if it has major flaws like missing yellow key in the first level?

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Guest

Unknown date

  
Interesting maps for 94'. But gameplay is a bit boring. There is no yellow key at first level. 3/5

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Guest

Unknown date

  
This is a really fun level. You did make the death star well.

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Guest

Unknown date

  
first map looks awesome. especially for 1994. ***** //hth

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Guest

Unknown date

  
One of the earliest Star Wars based levels. Running around on the Death Star blasting monsters was pretty fun :P.

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Guest

Unknown date

  
The details in these levels are incredible for 1994. Seriously, it's a good-looking pwad. The gameplay is also pretty fun, but it's easy to get lost and the first level is missing the yellow key (I checked in an editor). There's also a lot of copying and pasting. Still, great for 1994! 4.5/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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