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The Death Star

   (10 reviews)
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About This File

The DEATH STAR!!! Based on blueprints of a set built for the movie and as well as information contained in the SW RPG. These are the first of many Star Wars levels I will do, and I will eventually replace these levels' textures with my own. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like Death Star as possible. -----> If the game runs to slowly, just run an IMPORTANT!-----> easier setting to limit the number of -----> monsters (they slow down slower machines). This isn't as bad as it used to be now that I've used a reject compiler.

Level 1 includes the chasm Luke and Leia swang across, the elevators Luke, Han, and Chewie entered on their way to the detention level, and the large corridor with the blast doors. The blueprints covered 1/6 of the level, so I had to make up the rest.

Level 2 consists of the detention level, the trash copmactor, and the security station from the RPG. I copied some of the sections for deathmatch reasons.

HINT: follow Leia's technique on getting to the trash compactor


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Guest

Unknown date

  
not bad. - Noilted

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Guest

Unknown date

  
Ha! you did it great even the compactor's technique!

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Guest

Unknown date

  
The lack of the yellow key (presumably the "first" blue key should have been yellow) doesn't make the map unplayable - it makes it easier, in fact. If it had been a fatal bug, it wouldn't have been missed at the time, of course. Otherwise, it's an impressive piece of mapping - and a lot less buggy than many modern maps.

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Guest

Unknown date

  
A piece of shit. Why are people giving this a high rating if it has major flaws like missing yellow key in the first level?

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Guest

Unknown date

  
Interesting maps for 94'. But gameplay is a bit boring. There is no yellow key at first level. 3/5

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Guest

Unknown date

  
This is a really fun level. You did make the death star well.

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Guest

Unknown date

  
first map looks awesome. especially for 1994. ***** //hth

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Guest

Unknown date

  
One of the earliest Star Wars based levels. Running around on the Death Star blasting monsters was pretty fun :P.

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Guest

Unknown date

  
The details in these levels are incredible for 1994. Seriously, it's a good-looking pwad. The gameplay is also pretty fun, but it's easy to get lost and the first level is missing the yellow key (I checked in an editor). There's also a lot of copying and pasting. Still, great for 1994! 4.5/5

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  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
    • By spd7693 · Posted
      Didn't impress me much. The maps are short and mostly simple, you start and you finish - that's it. Most of the maps are simply arena fights with some tougher monsters. 29 is a bit of hectic and I will say that I don't like secrets that obviously require an arch-vile jump. Maybe OK to be speedran on UV-Fast, or UV-Respawn - it's quite challenging - but for a calm player like me, who enjoys playing tricks with monsters and finds more thrill dodging projectiles than fast-killing stuff, this wad was quite boring. I'd honestly rather play Eternal Doom than this. (If I have another 6 months to spend, of course.) Let's see if Zone 400 will be more thrilling.    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 
    • By Lebsrostla Halabala · Posted
      I think it is a great megawad to improve skill of someone who just finished Doom II. Short and fun levels with great soundtrack. 
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