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The Death Star

   (10 reviews)
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About This File

The DEATH STAR!!! Based on blueprints of a set built for the movie and as well as information contained in the SW RPG. These are the first of many Star Wars levels I will do, and I will eventually replace these levels' textures with my own. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like Death Star as possible. -----> If the game runs to slowly, just run an IMPORTANT!-----> easier setting to limit the number of -----> monsters (they slow down slower machines). This isn't as bad as it used to be now that I've used a reject compiler.

Level 1 includes the chasm Luke and Leia swang across, the elevators Luke, Han, and Chewie entered on their way to the detention level, and the large corridor with the blast doors. The blueprints covered 1/6 of the level, so I had to make up the rest.

Level 2 consists of the detention level, the trash copmactor, and the security station from the RPG. I copied some of the sections for deathmatch reasons.

HINT: follow Leia's technique on getting to the trash compactor


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Guest

Unknown date

  
not bad. - Noilted

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Guest

Unknown date

  
Ha! you did it great even the compactor's technique!

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Guest

Unknown date

  
The lack of the yellow key (presumably the "first" blue key should have been yellow) doesn't make the map unplayable - it makes it easier, in fact. If it had been a fatal bug, it wouldn't have been missed at the time, of course. Otherwise, it's an impressive piece of mapping - and a lot less buggy than many modern maps.

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Guest

Unknown date

  
A piece of shit. Why are people giving this a high rating if it has major flaws like missing yellow key in the first level?

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Guest

Unknown date

  
Interesting maps for 94'. But gameplay is a bit boring. There is no yellow key at first level. 3/5

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Guest

Unknown date

  
This is a really fun level. You did make the death star well.

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Guest

Unknown date

  
first map looks awesome. especially for 1994. ***** //hth

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Guest

Unknown date

  
One of the earliest Star Wars based levels. Running around on the Death Star blasting monsters was pretty fun :P.

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Guest

Unknown date

  
The details in these levels are incredible for 1994. Seriously, it's a good-looking pwad. The gameplay is also pretty fun, but it's easy to get lost and the first level is missing the yellow key (I checked in an editor). There's also a lot of copying and pasting. Still, great for 1994! 4.5/5

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  • File Reviews

    • By fnord · Posted
      Extremely dull and extremely repetitive, but sadly, not the worst of it's kind. Looks and plays like one of those awful software auto-generated map sets. Room after identical looking square rooms with small mobs of low level monsters and the occasional Baron, Revenant or Mancubus. Played it to the end and I can't remember a single level that differentiated itself from any of the others. Wad of last resort if you have nothing better to do.
    • By vdgg · Posted
      Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.
    • By Bri0che · Posted
      Everything is too big and/or empty, some parts are literally useless door transitions without anything in it, monsters are ridiculously placed… What a shame, because we feel like the author could had made better, but stayed on something way bellow its means :/ Well, I'm saying that, but this is a first map after all, so I don't want to be too bad, and leave a 3/5 as Misty did, but this objectively deserve less.
    • By Bri0che · Posted
      Sometimes innovation, originality, et cætera… aren't the best way to creation. Sometimes simplicity is.   Demonic Rituals : Great layout, entertaining gameplay, suiting decoration, perfect aesthetic, excellent level design, superb maps.   5/5.
    • By Bri0che · Posted
      As a fan of E2 style, this map is my kind. I won't argue much honestly, gameplay is easy. I would had liked to have two or three secrets to find, but ok. Aesthetic is right a mix between tech and hell, as E2 fairly is, this was expected and what I was searching for.  
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