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The Death Star

   (10 reviews)
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About This File

The DEATH STAR!!! Based on blueprints of a set built for the movie and as well as information contained in the SW RPG. These are the first of many Star Wars levels I will do, and I will eventually replace these levels' textures with my own. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like Death Star as possible. -----> If the game runs to slowly, just run an IMPORTANT!-----> easier setting to limit the number of -----> monsters (they slow down slower machines). This isn't as bad as it used to be now that I've used a reject compiler.

Level 1 includes the chasm Luke and Leia swang across, the elevators Luke, Han, and Chewie entered on their way to the detention level, and the large corridor with the blast doors. The blueprints covered 1/6 of the level, so I had to make up the rest.

Level 2 consists of the detention level, the trash copmactor, and the security station from the RPG. I copied some of the sections for deathmatch reasons.

HINT: follow Leia's technique on getting to the trash compactor


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Guest

Unknown date

  
not bad. - Noilted

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Guest

Unknown date

  
Ha! you did it great even the compactor's technique!

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Guest

Unknown date

  
The lack of the yellow key (presumably the "first" blue key should have been yellow) doesn't make the map unplayable - it makes it easier, in fact. If it had been a fatal bug, it wouldn't have been missed at the time, of course. Otherwise, it's an impressive piece of mapping - and a lot less buggy than many modern maps.

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Guest

Unknown date

  
A piece of shit. Why are people giving this a high rating if it has major flaws like missing yellow key in the first level?

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Guest

Unknown date

  
Interesting maps for 94'. But gameplay is a bit boring. There is no yellow key at first level. 3/5

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Guest

Unknown date

  
This is a really fun level. You did make the death star well.

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Guest

Unknown date

  
first map looks awesome. especially for 1994. ***** //hth

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Guest

Unknown date

  
One of the earliest Star Wars based levels. Running around on the Death Star blasting monsters was pretty fun :P.

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Guest

Unknown date

  
The details in these levels are incredible for 1994. Seriously, it's a good-looking pwad. The gameplay is also pretty fun, but it's easy to get lost and the first level is missing the yellow key (I checked in an editor). There's also a lot of copying and pasting. Still, great for 1994! 4.5/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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