Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Anonymous's First Wad (First of many...) * * * * * * * * * * * * * House O' Morbidity * * * * * * *

   (1 review)
Sign in to follow this  


About This File


Skill levels 1 & 2 -The rocket launcher is the best weapon available (depending on your opinion! >:) ) Many single barrels and few double barreled shotguns are available. A few minor monsters present also. Skill levels 3 -The Plasma gun is the highest weapon available here. A slight bit higher ratio of super shotguns to single barrel. Some creatures also. Skill levels 4 & 5 -BFG is the highest attainable weapon. More Double barrel shotguns and MUCH less single barreled ones are available. And for deathmatch with a twist play, w/monsters, altdeath, and respawn! Get yo Colas (hehe), chips, and ENJOY THE GAME! PLAY SINGLE PLAYER ON NIGHTMARE FOR A CHALLENGE (PRACTICE maybe)! Short game, but it'll give ya trouble! ;)

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



Anonymous's First Wad First of Many House of Morbidity (or AFWFMHOM for short) is a sub par 1996 map geared toward death match set in a giant rooms with a few walls to run around. Big weapons? Check. Ammo. Yeah enough of it. There are a few larger enemies like cacos, barons and arachnatrons stomping around even when Skulltag has a setting for no monsters. Some enemies are quarantined off behind barriers and I suppose they would be unlocked in single player.


Its a bit dull with a texture mishmash. Brown brick walls, brown ceiling, grey floor, grey interior walls. There is little to no height difference, just a lift notched in a wall that goes to no where. The ceiling is flat, the floor is flat with a bit of water and toxic ooze running through it.


There are some cheap or interesting twists here like a trap here that may or may not be a glitch as its a U shaped room, the interior has invisible textures, but they are still walls, while the exteriors are marble face walls. So anyone camping inside can see people while no one outside can see them except for the entrance. Its an interesting idea if it didn't feel like poor design. You can still shoot through the walls at people.


The center has a dark acid hallway full of big power ups that I would expect there to be a mad dash toward when any game begins. Another highlight here is some of the grey walls have cracks between that you need to line up perfect to use as a sniper hole and hope you don't get murdered. You'd need to be lucky to line up a shot with anyone on the other side.


For a map that uses Nirvana's Heart Shaped Box for music, I expected a literal Heart Shaped Box. Nope... its a literal 4 sided, giant room.

Share this review

Link to review
  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.