Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Anonymous's First Wad (First of many...) * * * * * * * * * * * * * House O' Morbidity * * * * * * *

   (1 review)
Sign in to follow this  


About This File


Skill levels 1 & 2 -The rocket launcher is the best weapon available (depending on your opinion! >:) ) Many single barrels and few double barreled shotguns are available. A few minor monsters present also. Skill levels 3 -The Plasma gun is the highest weapon available here. A slight bit higher ratio of super shotguns to single barrel. Some creatures also. Skill levels 4 & 5 -BFG is the highest attainable weapon. More Double barrel shotguns and MUCH less single barreled ones are available. And for deathmatch with a twist play, w/monsters, altdeath, and respawn! Get yo Colas (hehe), chips, and ENJOY THE GAME! PLAY SINGLE PLAYER ON NIGHTMARE FOR A CHALLENGE (PRACTICE maybe)! Short game, but it'll give ya trouble! ;)

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



Anonymous's First Wad First of Many House of Morbidity (or AFWFMHOM for short) is a sub par 1996 map geared toward death match set in a giant rooms with a few walls to run around. Big weapons? Check. Ammo. Yeah enough of it. There are a few larger enemies like cacos, barons and arachnatrons stomping around even when Skulltag has a setting for no monsters. Some enemies are quarantined off behind barriers and I suppose they would be unlocked in single player.


Its a bit dull with a texture mishmash. Brown brick walls, brown ceiling, grey floor, grey interior walls. There is little to no height difference, just a lift notched in a wall that goes to no where. The ceiling is flat, the floor is flat with a bit of water and toxic ooze running through it.


There are some cheap or interesting twists here like a trap here that may or may not be a glitch as its a U shaped room, the interior has invisible textures, but they are still walls, while the exteriors are marble face walls. So anyone camping inside can see people while no one outside can see them except for the entrance. Its an interesting idea if it didn't feel like poor design. You can still shoot through the walls at people.


The center has a dark acid hallway full of big power ups that I would expect there to be a mad dash toward when any game begins. Another highlight here is some of the grey walls have cracks between that you need to line up perfect to use as a sniper hole and hope you don't get murdered. You'd need to be lucky to line up a shot with anyone on the other side.


For a map that uses Nirvana's Heart Shaped Box for music, I expected a literal Heart Shaped Box. Nope... its a literal 4 sided, giant room.

Share this review

Link to review
  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74