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doom2gif.zip

   (9 reviews)
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Doom II screen shots in .gif format, and at double the .pcx files size.


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Doomkid

  

These maps can be played, search for d2temp, this is from right around the same time. Looks like the Mancs sprite isnt 100% finished, nor is the Arachnotron sprite, and you can actually observe their old behavior by running doom2.wad in the 1.4, 1.5 or 1.6 EXEs. Great historical stuff.

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Unknown date

  
Interesting...pre-re lease Doom 2 screenshots. The Mancubus sprites don't appear to be finished, and the Pain Elemental shoots Cacodemon fireballs. The Arachnotron also looks a little different.

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Unknown date

  
This is a set of screenshots dated June 1994, about three months before the release of Doom II. Some of the images appeared in an early preview by Ross Erickson for Game Bytes Magazine. As the previous reviewer points out, the Pain Elementals seem to duplicate the Cacodemons, which seems a bit redundant; one of the shots shows them infighting a Baron of Hell, which would never happen in the finished game. The Arachnotron has a chain gun.

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Unknown date

  
Very cool.

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Unknown date

  
Interesting! arachnotrons fire bullets, painelementals are to cacodemons like hellknights are to barons, mancubi shoot baron balls, and level design is different!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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