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A1 Stud Muffin's SPACE

   (3 reviews)
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About This File

A1-SPACE.WAD is a huge abandoned space-ship, with four major levels, all connected by a central elevator. Each level contains large areas, filled with various hazards, objects and weapons. The best bit: All the rooms etc. are connected by futuristic looking tunnels [a la ALIENS, but better graphics :)...] This WAD is designed for deathmatch... and SCARY deathmatch at that. For more atmosphere, read the background story.


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roadworx

  
This was a 1996 DM wad that was definitely ahead of its time. By that, I mean in detail and textures; not gameplay. Playing deathmatch with these maps are no fun, as they are simply a series of corridors and elevators, with gimmicky things in each level. Other than the technology behind this wad, there's really no reason to play it. 2/5

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Doomkid

Unknown date

  
Wow man, talk about ahed of it's time. If you'd told me this was made yesterday, I'd believe you - This feels like it should have been made into an SP or coop map rather than deathmatch, but even so this gets a 5 for being so 'modern' when it's actually so old.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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