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Skull Hall

   (3 reviews)
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About This File

Marine Private Sparks having completed boot was on a short leave. While touring the countryside with his sweet baby.....Babs, he chanced upon the Sarge's secret Hole-in the-Wall. Armed with but a revolver Sparks brought that house down! Recovering from wounds incured he got id in his skull that Special Forces was his calling...he had to forget about Babs...poor girl. None had seen her since his heroic though foolhardy attack on the Sargent's lair. UAC did find a lock of her hair.....bloodied. Something hadn't felt right during and after his Special Forces interview with Sgt. Magnus. The sarge, though posesser of a sparkling military record was somehow...illegitamate. So said Sparks gut level feeling. And why did he persistently break into mindless laughter? Sparks was, of course, admitted to SF training. He passed but not before sustaining some rather severe "hard to explain" injuries. One night, quite late, while recuperating Sparks logged onto the UAC BBS to check e-mail and there id was a brief cut-off message from Babs..." Magnus is one of them.. a mindless HellBeast, DON'T " and that was it. Babs was alive and Magnus was Hell Spawn! Unbeknowst to Sparks, Magnus had him under constant surveilance. Before Sprks logged off that night Magnus had trumped up new orders for him. UAC had been working on time travel and had maxed out work with animals. They now needed a human "volunteer". A few electronic manuvers by Magnus and the Time Brigade from UAC was hustling their volunteer Sparks to the transport pod. Will Sparks survive the transport? Where will he be sent? And if he survives how will he get back to give Magnus his due and maybe, just maybe be able to pull Babs close once again and whisper those sweet nothings in her ear!


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Memfis

  
Cool level: nice complicated layout, very varied design with lots of surprises, reasonably challenging gameplay. Highly entertaining.

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Unknown date

  
Friends shouldn't rate friend's crappy maps with 5 stars. This is probably 2.5 - 3 stars, but i need to give it a 0 star to balance out the idiotic 5 star.

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Unknown date

  
Great as Great

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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