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Skull Hall

   (3 reviews)
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About This File

Marine Private Sparks having completed boot was on a short leave. While touring the countryside with his sweet baby.....Babs, he chanced upon the Sarge's secret Hole-in the-Wall. Armed with but a revolver Sparks brought that house down! Recovering from wounds incured he got id in his skull that Special Forces was his calling...he had to forget about Babs...poor girl. None had seen her since his heroic though foolhardy attack on the Sargent's lair. UAC did find a lock of her hair.....bloodied. Something hadn't felt right during and after his Special Forces interview with Sgt. Magnus. The sarge, though posesser of a sparkling military record was somehow...illegitamate. So said Sparks gut level feeling. And why did he persistently break into mindless laughter? Sparks was, of course, admitted to SF training. He passed but not before sustaining some rather severe "hard to explain" injuries. One night, quite late, while recuperating Sparks logged onto the UAC BBS to check e-mail and there id was a brief cut-off message from Babs..." Magnus is one of them.. a mindless HellBeast, DON'T " and that was it. Babs was alive and Magnus was Hell Spawn! Unbeknowst to Sparks, Magnus had him under constant surveilance. Before Sprks logged off that night Magnus had trumped up new orders for him. UAC had been working on time travel and had maxed out work with animals. They now needed a human "volunteer". A few electronic manuvers by Magnus and the Time Brigade from UAC was hustling their volunteer Sparks to the transport pod. Will Sparks survive the transport? Where will he be sent? And if he survives how will he get back to give Magnus his due and maybe, just maybe be able to pull Babs close once again and whisper those sweet nothings in her ear!

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Cool level: nice complicated layout, very varied design with lots of surprises, reasonably challenging gameplay. Highly entertaining.

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Unknown date

Friends shouldn't rate friend's crappy maps with 5 stars. This is probably 2.5 - 3 stars, but i need to give it a 0 star to balance out the idiotic 5 star.

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Unknown date

Great as Great

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.