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Skull Hall

   (3 reviews)
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About This File

Marine Private Sparks having completed boot was on a short leave. While touring the countryside with his sweet baby.....Babs, he chanced upon the Sarge's secret Hole-in the-Wall. Armed with but a revolver Sparks brought that house down! Recovering from wounds incured he got id in his skull that Special Forces was his calling...he had to forget about Babs...poor girl. None had seen her since his heroic though foolhardy attack on the Sargent's lair. UAC did find a lock of her hair.....bloodied. Something hadn't felt right during and after his Special Forces interview with Sgt. Magnus. The sarge, though posesser of a sparkling military record was somehow...illegitamate. So said Sparks gut level feeling. And why did he persistently break into mindless laughter? Sparks was, of course, admitted to SF training. He passed but not before sustaining some rather severe "hard to explain" injuries. One night, quite late, while recuperating Sparks logged onto the UAC BBS to check e-mail and there id was a brief cut-off message from Babs..." Magnus is one of them.. a mindless HellBeast, DON'T " and that was it. Babs was alive and Magnus was Hell Spawn! Unbeknowst to Sparks, Magnus had him under constant surveilance. Before Sprks logged off that night Magnus had trumped up new orders for him. UAC had been working on time travel and had maxed out work with animals. They now needed a human "volunteer". A few electronic manuvers by Magnus and the Time Brigade from UAC was hustling their volunteer Sparks to the transport pod. Will Sparks survive the transport? Where will he be sent? And if he survives how will he get back to give Magnus his due and maybe, just maybe be able to pull Babs close once again and whisper those sweet nothings in her ear!

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Cool level: nice complicated layout, very varied design with lots of surprises, reasonably challenging gameplay. Highly entertaining.

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Unknown date

Friends shouldn't rate friend's crappy maps with 5 stars. This is probably 2.5 - 3 stars, but i need to give it a 0 star to balance out the idiotic 5 star.

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Unknown date

Great as Great

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.