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Galilean moons

   (6 reviews)
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Guest

Unknown date

  
Nice maps - tight and tricky and in the classic Doom style. A bit above average.

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Guest

Unknown date

  
Nice and simple old school wad 3/5

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Guest

Unknown date

  
Four maps that play reasonably well. The design and visual appearance are rather simple in places, but not to the point of being overly boring or ugly. Exits do not look any different from normal switches. Not the greatest maps, but may provide a reasonable play session.

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Memfis

Unknown date

  
First 3 maps are very nice, pretty much perfect E1 experience, but e1m4 is disappointingly full of copy-paste and is overstuffed with monsters. Still great wad overall, definitely worth playing.

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Guest

Unknown date

  
A really cool 4 map mini-episode with great gameplay and fast action. The maps look good and feel like they could fit in to the official game, another thing I liked although probably insignificant to some people was that the ENDOOM message is changed to give some info on the wad. Overall a very good WAD with a very small filesize. 4/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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