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Hoover Dam

   (50 reviews)
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About This File

A large new level for Doom 2. I've tried to create something really unique with this level. E-mail me and tell me what you think.


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Summer Deep

  

Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV. 

 

9/10

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BoJustBo

  
The visuals are simple for the most part and there are some small visual glitches, but the gameplay was very fun.

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TheUltimateDoomer666

  
For its time, I suppose it's a good level, although gameplay isn't amazing. Finished it in 20 minutes on UV.

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Guest

Unknown date

  
A classic. I remember playing this was when I began editing Doom myself.

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Guest

Unknown date

  
It's OK, but no more than that. I found the gameplay only so-so. There were many far better and more imaginative wads in 1996.

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Guest

Unknown date

  
This is nothing short of legendary. With great visuals, superb gameplay, and nice tricky sequences and traps, it is Michael Reed's masterpiece and one of the most classic levels in existence. --5/5

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Guest

Unknown date

  
couple of hom moments , but otherwise a bloody good classic

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pcorf

Unknown date

  
One of the best classic levels for Doom 2.

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Guest

Unknown date

  
Legendary. I remember snagging this off the old PCGamer CDs back in 96. Truly one of the first great maps I remember playing, and one of the first to try and emulate a real life setting. -Scuba

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Guest

Unknown date

  
Very fun and classy map for it's time. 5/5 -Mr. Chris

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Guest

Unknown date

  
Pretty neat

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Guest

Unknown date

  
Classic stuff.

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Guest

Unknown date

  
I was pleasantly surprised at how fun this map was, even though it's over a decade old. Glad to see Mike still mapping with the release of The Spire 2. ***** -deldelda

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Guest

Unknown date

  
This wad's a classic. Every Doomer should play this at least once. This level could have benefited from a different sky texture. The default Doom 2 sky texture looks really bad.

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Guest

Unknown date

  
Heh, I didn't even know this was on the archives! Well, now I've seen it - Legendary. One of the few old wads that was a real challenge, looked good and was awe inspiring in size.

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Guest

Unknown date

  
Good fun, and surprisingly tricky. It takes place in a canyon leading up to a big dam, and it's especially clever for something that uses the plain Doom 2 engine. The ledges reminded me of a similar level from Half-Life, which was a couple of years down the line.

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Guest

Unknown date

  
This is definitely one of the best old wads I've played.Close quarter lay-out makes it challenging for 3/4 of the map;the end opens up and gives you room to breathe.Recommended to anyone looking for a good old school map to play.5*

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Guest

Unknown date

  
Great classic style map. Not overly challenging but the exploration and progression are very nicely done. I just love big open spaces and the author really tried (and succeeded) in making this very fun to play. 5/5

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Guest

Unknown date

  
This should come packaged with Doom, a must play and a great piece of Doom history!

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Guest

Unknown date

  
HUGE!!!! Took one hour to complete. Great level for an oldie. Well Done.

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Guest

Unknown date

  
Pretty old map. Successful recreation of a dam. Their main problem is its ease, but give it 4 stars.

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Guest

Unknown date

  
it is mint but the grafics arn't that good

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Guest

Unknown date

  
Played great and delivered the good old Vanilla Doom map experience. Idiots complaining about it only utilizing vanilla textures or having poor gameplay can shove it, not every WAD needs to be something revolutionary or groundbreaking. If you have HOM issues, it isn't the map's problem; try using a newer version of ZDoom (GZDoom 1.9 pre-406 is what I used and I had no problems) or Vanilla Doom before complaining, ya dingus.

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Guest

Unknown date

  
I think everyone's played this one, a long time ago too. A big map with great gameplay, and some intense parts that still hold up 15 years later. Excellent use of the strengths and weaknesses of every monster type. Texture use is a bit old-skool, but it's good enough. A true classic. 5/5

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Memfis

Unknown date

  
Great outdoor area. The rest is mostly disappointing: simple, sometimes maze-ish areas with nothing really memorable. Also you get all weapons right at the start so there is no "level up" system in the level, which sucks imo. But great outdoor area.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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