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Hoover Dam

   (52 reviews)
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A large new level for Doom 2. I've tried to create something really unique with this level. E-mail me and tell me what you think.


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galileo31dos01

  

First things first, if you want to experience the map, do yourself a favor and look for a cool fitting midi that inspires nature and beavers, open this wad in an editor like SLADE and import that new midi, which will replace the ol' d_runnin, which doesn't suit the environment. For reference, I picked Requiem's MAP05 and it worked nicely. 

 

Did you do it? Good.

 

Hoover Dam is a recreation of the actual place in the USA named like that, which I've never seen in real life and never will. It's atmospheric outside, with a neat vista of the dam, and the canyon, although dry and empty, isn't painted in just one texture but various different rocks interspersed, kinda gives it more colour. Visually the only boring parts are deep inside when it's not cool sector enginery. 

 

Most of the action happens on the ledges around the rocks and plenty more to work out in the interiors, you wander through caverns, facilities, control bases, a hellish portion, and even a very flat very narrow maze that can rub a pain elemental's little arms. It's nothing exceptional if you're familiar with '90s type of combat flow, and the high ration of blue artifacts will diminish some of the dirtiest surprises later on, unless you're being too careless with The Tomato Crew. I quite enjoyed the exploration and the feeling of ending an invasion of imp-like beavers, who wouldn't enjoy that?!

 

Cinematic elements abound. My favourite was a fissure in some generator room expanding behind me while the floor was slowly collapsing, that felt a little scary. Arriving to the top of the dam, long after I stared at its imposing height from below, was a good sensation, as if I marked the most important checkpoint in the map.

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Argenteo

  

Stop the invasion of the damned dam before the demons blow it down. Cool visuals, try not to fall down.

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Summer Deep

  

Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV. 

 

9/10

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BoJustBo

  
The visuals are simple for the most part and there are some small visual glitches, but the gameplay was very fun.

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TheUltimateDoomer666

  
For its time, I suppose it's a good level, although gameplay isn't amazing. Finished it in 20 minutes on UV.

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Guest

Unknown date

  
A classic. I remember playing this was when I began editing Doom myself.

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Guest

Unknown date

  
It's OK, but no more than that. I found the gameplay only so-so. There were many far better and more imaginative wads in 1996.

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Guest

Unknown date

  
This is nothing short of legendary. With great visuals, superb gameplay, and nice tricky sequences and traps, it is Michael Reed's masterpiece and one of the most classic levels in existence. --5/5

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Guest

Unknown date

  
couple of hom moments , but otherwise a bloody good classic

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pcorf

Unknown date

  
One of the best classic levels for Doom 2.

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Guest

Unknown date

  
Legendary. I remember snagging this off the old PCGamer CDs back in 96. Truly one of the first great maps I remember playing, and one of the first to try and emulate a real life setting. -Scuba

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Guest

Unknown date

  
Very fun and classy map for it's time. 5/5 -Mr. Chris

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Guest

Unknown date

  
Pretty neat

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Guest

Unknown date

  
Classic stuff.

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Guest

Unknown date

  
I was pleasantly surprised at how fun this map was, even though it's over a decade old. Glad to see Mike still mapping with the release of The Spire 2. ***** -deldelda

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Guest

Unknown date

  
This wad's a classic. Every Doomer should play this at least once. This level could have benefited from a different sky texture. The default Doom 2 sky texture looks really bad.

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Guest

Unknown date

  
Heh, I didn't even know this was on the archives! Well, now I've seen it - Legendary. One of the few old wads that was a real challenge, looked good and was awe inspiring in size.

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Guest

Unknown date

  
Good fun, and surprisingly tricky. It takes place in a canyon leading up to a big dam, and it's especially clever for something that uses the plain Doom 2 engine. The ledges reminded me of a similar level from Half-Life, which was a couple of years down the line.

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Guest

Unknown date

  
This is definitely one of the best old wads I've played.Close quarter lay-out makes it challenging for 3/4 of the map;the end opens up and gives you room to breathe.Recommended to anyone looking for a good old school map to play.5*

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Guest

Unknown date

  
Great classic style map. Not overly challenging but the exploration and progression are very nicely done. I just love big open spaces and the author really tried (and succeeded) in making this very fun to play. 5/5

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Guest

Unknown date

  
This should come packaged with Doom, a must play and a great piece of Doom history!

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Guest

Unknown date

  
HUGE!!!! Took one hour to complete. Great level for an oldie. Well Done.

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Guest

Unknown date

  
Pretty old map. Successful recreation of a dam. Their main problem is its ease, but give it 4 stars.

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Guest

Unknown date

  
it is mint but the grafics arn't that good

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Guest

Unknown date

  
Played great and delivered the good old Vanilla Doom map experience. Idiots complaining about it only utilizing vanilla textures or having poor gameplay can shove it, not every WAD needs to be something revolutionary or groundbreaking. If you have HOM issues, it isn't the map's problem; try using a newer version of ZDoom (GZDoom 1.9 pre-406 is what I used and I had no problems) or Vanilla Doom before complaining, ya dingus.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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