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K9.WAD

   (11 reviews)
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About This File

With my fertile imagination I failed to come up with an honest reason for this level. But have fun. Keith

Story typed by Dave.

In deepest, darkest Durham, deviously, dastardly, demonstrative, (etc.),demonic forces have found fertile ground amongst the disillusioned 'Populous'. :) You were sent in to break into the cult's HQ and rifle their computer system but guess what?? You've set off the alarm.:) Well, at least it can't be as bad as Hell...could it?


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Guest

  
Very nice for such an old level. The textures could use some fine tuning.

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Memfis

  
Pretty fun. Starts in an underwhelming cave but quickly becomes much better when you reach the outdoor area. Kinda challenging even with not that much ammo and health provided.

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Guest

  
Solid 1994 map. Large, varying layout, good ambiance. Gameplay is a well done mix of adventure, puzzles and traps. Overall: great job, and despite its age, even in 2015 worth a try @ UV.

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Sui Generis

  
This is an excellent map for May '94! A large, partly outdoors base with a good layout & looks, varied and interesting rooms/areas and interesting locations. It's well designed with good progression. Unlike most contemporary maps this isn't just a string of random rooms, it's a *place*, with interconnection, height & light variation and sensible (albeit imperfect) texturing. The whole thing feels more 'professional' than your average '94 wad. A forgotten classic.

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Doomkid

Unknown date

  
These are really well balanced maps, very unpolished but also awesome to play through. You will really feel nostalgic playing thesem

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Guest

Unknown date

  
Quite a good map from 94, I enjoyed this one a lot and can say that despite it's age, does not look too shabby and plays with a real sense of progression. I personally liked the area with the rising walkways over the acid pit below and felt that the room was made well. Also there are a variety of areas each with thier own style most of which fail to disappoint. This should be played by anyone who likes old-skool doom and does not care about the age of the map. 4/5

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Guest

Unknown date

  
An exceptionally old level, one of the first thirty or so levels in Doomworld's archive (given that a lot of these early entries are utilities and early versions of Doom itself). Technically it's old-fashioned, but it's amazingly good for something this old. It starts off poorly but picks up once it moves outside; it's big enough and varied enough to maintain interest, and has a couple of memorable bits. Reminds me of E1M2.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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