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SuperGore for DooM 2

   (14 reviews)
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About This File

This wad changes the deaths of ALL the monsters in DooM 2 to my super gory deaths.


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Vomit

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Unknown date

  
Don't bother. A bunch of shitt MSPaint edits. 0/5

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Unknown date

  
This mod is pretty awesome (i made a mod for myself which makes the deaths at this level: super bloody screen covering gore.

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Unknown date

  
absoulutely awsome!

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Unknown date

  
YOU BLEW IT UP!!

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Unknown date

  
I didn't like the fact that the zombiemen died standing up. It just defies physics and all.

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Unknown date

  
a few new deths were cool but its just to bad it was made with m.s. paint..

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Unknown date

  
wicked wad is better. 2

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SHITTY MSPAINT FOR THE FUCK!

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Unknown date

  
Paintbrush!

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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