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The Wastelands (HUMANmeat! level two)

   (4 reviews)
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About This File

Uh, level two to HUMANmeat!. I'm working on level three (which will NOT suck!) and you may be pleased.

But back to The Wastelands. You were called in on a mission. You just blown away tons of baddies and want to go HOME! But the UAC calls in saying you didn't complete your mission. "Damnit! You missed a room! The monsters bred you fool! Go out there and kill 'em!" So you do. Here you are, in the Wastelands ready to kick the kidneys out of the monsters you didn't kill in Hell Hallways (level one). But as soon as you touch land, you get another signal. "Get out! Get out or you'llll......" And the message cuts off. Now you're stuck, with nothing else to but kill the monsters and find your way OUT! But is it an easy task? Uh huh.


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Guest

  
Even rated as a 1996 map, somewhere between meh and awful.

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NuMetalManiak

  
very random action and gameplay.

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Memfis

  
A series of bland marble rooms with packs of monsters scattered kind of randomly and some wallhumping required to progress. It's very simple but the action is satisfying, with some arch-viles and all weapons available. Not good but playable.

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Guest

Unknown date

  
to easy to get all the guns..

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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