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The Wastelands (HUMANmeat! level two)

   (4 reviews)
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About This File

Uh, level two to HUMANmeat!. I'm working on level three (which will NOT suck!) and you may be pleased.

But back to The Wastelands. You were called in on a mission. You just blown away tons of baddies and want to go HOME! But the UAC calls in saying you didn't complete your mission. "Damnit! You missed a room! The monsters bred you fool! Go out there and kill 'em!" So you do. Here you are, in the Wastelands ready to kick the kidneys out of the monsters you didn't kill in Hell Hallways (level one). But as soon as you touch land, you get another signal. "Get out! Get out or you'llll......" And the message cuts off. Now you're stuck, with nothing else to but kill the monsters and find your way OUT! But is it an easy task? Uh huh.


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Guest

  
Even rated as a 1996 map, somewhere between meh and awful.

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NuMetalManiak

  
very random action and gameplay.

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Memfis

  
A series of bland marble rooms with packs of monsters scattered kind of randomly and some wallhumping required to progress. It's very simple but the action is satisfying, with some arch-viles and all weapons available. Not good but playable.

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Guest

Unknown date

  
to easy to get all the guns..

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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