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FRENZY on Phobos

   (11 reviews)
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About This File

So you think you're the best, eh? So you think that because you've killed the two barons in the first map, you're invincible. Think again, cadet, you ain't seen NOTHING.

I've tried to make this map as challenging as possible both intellectually and during play. There are a couple puzzles in here that will get you thinking. I designed this level so that it will be VERY hard to pass on the 1st try. It is VERY possible that you can get stuck and have to start the level over. Save often!


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Memfis

  
This is such an enigmatic level. The experience of playing it is very unique and it is always satisfying when you do some progress. Loved it in heroes.wad.

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Unknown date

  
Looks nice for 94, but it's too easy to get stuck.

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Unknown date

  
This was E1M7 of HEROES.WAD. It looks promising with some nice lighting and detail, but almost immediately you're bombarded with stupid puzzles. They're not even fun: they amount to 20 minutes of wallhumping, walking over random linedefs in sequence, and switchhunts. Without the teleport puzzle and gray room, I would've given this a 4, but as it is I can't give it any higher than a 2/5.

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Unknown date

  
One of the very best of 94. Very much recommended.

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Unknown date

  
This level stinks. You're just a bunch of lonely geeks.

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Unknown date

  
This is a frustrating early map. It has lighting effects, the design is more polished than most contemporaries, and there's an interesting "imp gallery". The layout is non-linear, and you can wander about. It's spoiled by an irritating teleport hub which is just tedious; and there are lots of traps whereby you have to press or shoot anonymous bits of wall to escape, and one with delayed lifts that's inescapable. Lots of unmarked secrets which no-one will ever find.

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Unknown date

  
a 1994 wad with sectors used to create gradiant lightning?? With nice gameplay, suberb detailing (for the time)... This is close to master piece. Maybe a bit too much health, 4.5/5 !

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Unknown date

  
ROTFLMFAO at 3rd comment. For a 'geek' my girlfriend is probably hotter than his. Anyways, I thought the level was rather mediocre.

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Unknown date

  
I'll beg to differ, but this is no rare, precious gem from 1994, just the proof that there were half-competent levels even in 1994. That being said, this is a fairly large (for 1994) level which has some nice touches of detail (but don't expect miracles), low intensity combat even on UV, and relies too much on traps and screwups, which I personally don't like, as many times hitting a switch may just get you trapped without any further clue. 3/5 -Maes

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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