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FRENZY on Phobos

   (11 reviews)
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About This File

So you think you're the best, eh? So you think that because you've killed the two barons in the first map, you're invincible. Think again, cadet, you ain't seen NOTHING.

I've tried to make this map as challenging as possible both intellectually and during play. There are a couple puzzles in here that will get you thinking. I designed this level so that it will be VERY hard to pass on the 1st try. It is VERY possible that you can get stuck and have to start the level over. Save often!


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Memfis

  
This is such an enigmatic level. The experience of playing it is very unique and it is always satisfying when you do some progress. Loved it in heroes.wad.

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Unknown date

  
Looks nice for 94, but it's too easy to get stuck.

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Unknown date

  
This was E1M7 of HEROES.WAD. It looks promising with some nice lighting and detail, but almost immediately you're bombarded with stupid puzzles. They're not even fun: they amount to 20 minutes of wallhumping, walking over random linedefs in sequence, and switchhunts. Without the teleport puzzle and gray room, I would've given this a 4, but as it is I can't give it any higher than a 2/5.

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Unknown date

  
One of the very best of 94. Very much recommended.

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Unknown date

  
This level stinks. You're just a bunch of lonely geeks.

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Unknown date

  
This is a frustrating early map. It has lighting effects, the design is more polished than most contemporaries, and there's an interesting "imp gallery". The layout is non-linear, and you can wander about. It's spoiled by an irritating teleport hub which is just tedious; and there are lots of traps whereby you have to press or shoot anonymous bits of wall to escape, and one with delayed lifts that's inescapable. Lots of unmarked secrets which no-one will ever find.

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Unknown date

  
a 1994 wad with sectors used to create gradiant lightning?? With nice gameplay, suberb detailing (for the time)... This is close to master piece. Maybe a bit too much health, 4.5/5 !

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Unknown date

  
ROTFLMFAO at 3rd comment. For a 'geek' my girlfriend is probably hotter than his. Anyways, I thought the level was rather mediocre.

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Unknown date

  
I'll beg to differ, but this is no rare, precious gem from 1994, just the proof that there were half-competent levels even in 1994. That being said, this is a fairly large (for 1994) level which has some nice touches of detail (but don't expect miracles), low intensity combat even on UV, and relies too much on traps and screwups, which I personally don't like, as many times hitting a switch may just get you trapped without any further clue. 3/5 -Maes

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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