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Blood Mountain Part One

   (4 reviews)
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About This File

In the past you blew the crap out of those invading demon hordes on your home turf. Now it's time to take the fight to them... to Blood Mountain, their hidden enclave. This Doom2 wad is another in my series of total hack 'n' slash fests. I challenge you to defeat this thing w/out cheating, or at least by only using a shotgun.


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Guest

Unknown date

  
Difficult, but not in a fun way like Hell Revealed. It's just sort of ugly.

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Unknown date

  
Actually, you might want to play it before making such a judgement. This map does indeed achieve a fair level of difficulty in a crude way that only makes the map tedious to play.

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Unknown date

  
This is from January 1996. It's a dismally unentertaining lava dungeon that only has a few rooms; the gameplay is irritating - perhaps deliberately so - because it has very little ammo and health, but lots of health and ammo-sapping monsters (chaingunners, pain elementals etc), and lava pits. It even has an inescapable, undivinable switch trap. What joy.

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Unknown date

  
Haven't played it, but a hard game doesn't mean it sucks, it only means you suck at playing. Going to give this a rating boost just because of the BS of the last two reviews.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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