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Saturn Communications Complex

   (8 reviews)
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About This File

A communications base that makes a pretty damn good level... Not a lot of story really. This is going to be included in a major DOOM 2 project tennatively called 'BIGGER' due out in a couple of months... It's gonna replace all 32 levels... (ambitious, huh?) (A little too ambitious... It never got finished so I'm releasing it as a single level...)


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NuMetalManiak

  
really not good, I already get the BFG at some point at the beginning of the map, and many weapons afterwards that it really isn't much of a challenge. the stairways, long orthogonal hallways, and the elevators in some parts of the map plus the nazis in places don't make this worth it.

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Sui Generis

  
A bunch of mostly square, monotextured rooms & corridors, with flat lighting and little height variation. The map attempts to be realistic, which often means having rows of lower textured computer banks in boring rooms. Worse, there are some mazelike structures, and gameplay is dull. I did quite like the satellite dish at the end though. 1/5

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Guest

Unknown date

  
It was a very fun map..... Obviously not the best and a lil bland at times but it was realy fun.

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Guest

Unknown date

  
no

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Guest

Unknown date

  
made well..but red block room have bug. and press ending :(

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Guest

Unknown date

  
a larg good level

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Guest

Unknown date

  
Quite good for it's age. -- 4/5

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
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