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Photon

   (7 reviews)
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About This File

Doom II level based on the original Baltimore Photon, which closed down in 1992. Created this level using the actual building blue-prints, scaled to 16 units per foot. Photon is coming back, with 2 locations opening soon in the Baltimore, MD/Washington, D.C. area within the next 6 months! Check http://www.photon-qei.com, the Offical Photon Web site by Vector I, for more information.


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Memfis

  
Very interesting layout for a real life based map. Surviving is a piece of cake due to countless pickups but it's a bit fun to mow down all the zombies. Kickass midi by Jeremy Doyle. In the readme the author plugs Yngwie Malmsteen. Worth a look if you like recreations of stuff in Doom.

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Unknown date

  
This is dated January 1996. It's based on a laser tag arena, with an arcade, concessions stand, parking lot etc. It suffers from the obvious problem whereby it's not quite complicated enough to be a satisfying single-player level (you fight to one end of the main building though a bunch of weak baddies, flick a switch, and then go back to the start) but it's too complicated and cramped to work in deathmatch. Fun for five minutes though.

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Unknown date

  
Not too bad for a mid 90s PWAD. Not too hard but a bit cramped.

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Unknown date

  
I used to go play photon as a kid. It was a blast (rotten pun), and this wad actually mimics the "arena" pretty well. Not the best doom level, but as a trip down memory lane it certainly brings back middle-school memories.

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  • File Reviews

    • By Bitofu · Posted
      This is definitely one of my favorite 1994 release. The Evil Unleashed continues in the steps of TiC's previous WAD, Slaughter Until Death, and refines the experience even further. The maps are full of tight spaces with packs of enemies ready to be mowed down. The architecture is simple but effective, complemented by a handful of nasty crushers. Good stuff.
    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
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