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About This File

This wad was built for either 2 or 4 players. There are 2 teams in the wad, blue and red. You can have 1 or 2 players per team. Pick your teams before the games starts.

The goal of the wad is simular to the one in Drktwr3.wad (good idea to whoever thought of it!) You have 3 color coded switches that you must hit. You can hit them in any order. Once you have all 3, you go to the "green" room and enter the color coded tunnel. There are several barricades that will get out of your way as you hit the first 3 switches, opening the entrance to this tunnel. At the end of the tunnel you will teleport to the main hall and 1 point will be recorded on the wall for your team. From here you must start over!

To win you get all 4 points, thats all.

Oh yea, you'll want to take an interest in keeping your opponents from scoring, so I put some cool weapons in to kill with.

There are color coded indicators that tell you whether or not u have hit the switch in that area. They are located at the entrances to the swich rooms.

This wad must be played with monsters ON . trust me.....

Skill 5 is prefered, but not manditory.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played