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Doom II Enhanced Music: Volume II

   (2 reviews)
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About This File

Tired of hearing the same old music? Hate the low-quality music WADs? Want music WADs that contain all kinds of music fitted to each level instead of one style of music thrown into the game without regard for the level's "personality?" The Enhanced Music WADs are for you! These WAD files are split into 3 different files so that you can load whichever WAD file contains the songs that you like the most.

This WAD contains new background songs for Doom II. This can only be used with DOOM II. Not only is the level music replaced, but the intro music, intermission music, and tally screen music is replaced also.


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Unknown date

  
More junk music from Andrew Prosnik. Only MAP07, MAP11, MAP15 and partially MAP22 are worth listening to in this WAD file. 1/5 -Mr. Chris

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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