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dethe1m1.WAD

   (6 reviews)
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About This File

(This is the first mission of my death match episode.) Remember playing war with your friends when you were little? This level simulates the fun of the good 'ol days with a mix of good 'ol violence. I made this level to match my old home in Washington and I added a few secrets, ambush spots, a cooperative exit, and only ONE suicide spot! Great for no-holds-barred matches! (Type "death" to start in deathmatch mode.)


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Doomkid

Unknown date

  
Come on, this isn't THAT bad. I would have probably liked it much more back in the day, but people have to realize how shittily difficult those old editors were to use. The MIDI is all to common, and yes it is annoying.

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Guest

Unknown date

  
An annoying map with the design of a house, while an awful MIDI rendition a classic dance track plays in the background (I wont reveal the song here, so it is a surprise for you). This map is just trash and should be avoided unless you want to hear said awful MIDI rendition, the only good thing i can say about this is that the textures are used well in thier corresponding areas. Singleplayer is very boring dont think it would be any better in multiplay either. 0/5

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Guest

Unknown date

  
A very early deathmatch map, playable alone as well. Some guy's house, with simple but functional arhcitecture. I don't know how fun this would be to deathmatch in, though, I found it easy to get lost in the house. In single play it's boring as hell -- a few zombiemen, a few shotgun guys, done. Snooze-o-rama. The textfile says the exit is multi play only, but it's possible to exit alone as well, if you know how to straferun, heheh. --1/5

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Guest

Unknown date

  
crappy crap!!! rly annoying and its design not gr8 either. 1 star fer yu!!

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  • File Reviews

    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
    • By Walter confetti · Posted
      Not canonically beauty from layout and some monster placement, but this map was a big fun for me! A level with some pretty mesmerizing places like the starting point, the raising pits, the really abstract techbase feel, the room lighting up a little when the player crosses some hidden lines in the mazes, the weird "theater" room that reminded me of Icon of Sin for some reason, the overall spooky feel, the final throne room... Great stuff. Things i've kind of disliked are the maze section (especially the skull walls one), some lift that doesn't work (the one where the... blue skull key is iirc and the one that leads to the red door) and the switch puzzle is pretty dull to understand, at least for me... the one with the numbers in the sector, then after one day i get that the numbers are correct order to solve the puzzle lol. Also that horrible teleport maze-like room after the yellow key, damn! Also, this map doesn't screw you around with the difficulty, as the previous reviewer commented this map can be compared to Deus Vult in that terms of difficulty and epic exploration, really. Just a raw 1996 version of it, but the comparison is all here imo.   Overall, a big and fun map to play for me. Cool stuff
    • By Lebsrostla Halabala · Posted
      My fave Skillsaw wad. Quite short, not extra difficult and gorgeous. 
    • By Maribo · Posted
      A haunting of the soul. Losing grip on reality and stumbling around your own home, lost in the gutters of your mind.
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